News:

Forum changes: Editing of posts has been turned off until further notice.

Main Menu

Can you/do you write music? There may be money in it for you.

Started by LordSmerf, September 12, 2005, 06:23:41 AM

Previous topic - Next topic

LordSmerf

Okay, I've pretty much completed the design document for Trust and Betrayal.  I'm pretty excited about it all, but I've hit a little snag.  The game's pretty far out in left field and the single most important aspect of the game is something that I can't produce.

I need around 130~140 minutes of custom music.  A game "score" if you will.  I need it written to a set of loose specifications and I need it recorded as well.  Ideally I'd like to have someone write it and record it via a high end MIDI system.

Now, I'm an amateur student of music theory, and I expect that in two years or so I'll know enough to at least get started writing this on my own.  So if no one's interested, well, Trust and Betrayal will just spend a lot longer in development than I'd like.

So, you know what I need, what am I offering?  Money.  In some form or another, I'm willing to discuss it.  The problem is that I am pretty sure that I can't offer up-front what your music is worth.  Thus: you write the music and you get co-author accredidation and some significant (at least 50%) of the profits.  Like I said, it's negotiable.  Heck, if you convince me that you're the right person for the job I'll pay you (something at least, even if it's not much) up front in addition to all the rest.

If you or someone you know is interested you should either: respond here, PM me, or email me at thomas.e.robertson@gmail.com  Also, if you happen to know somewhere I should be going to find people who would be interested in this I want to hear from you.

Thanks,

Thomas
Current projects: Caper, Trust and Betrayal, The Suburban Crucible

Jennifer Rodgers

I'm going to pass this information along to gains. AKA Russell Collins, my husband.
He's a composer/sound designer and he's always looking for opportunities like this. Especially in the gaming industry.
Here's his site and you'll probably hear from him too.
http://clockworkaudio.net/
Thanks so much for posting this!
-Jenn Rodgers
Jennifer Rodgers
http://www.jenniferrodgers.com
I am the IllustraTOR
News blog: http://jenniferrodgers.livejournal.com/

xenopulse

Thomas,

What style of music are you looking for?  I have in the past created mainly techno and industrial songs, but some electronic mood-theme songs as well.  I have two of my songs still lingering on http://www.soundclick.com/xenopulse

My brother used to work at Steinberg, therefore I have a whole suite of original music software, including Reason, ReBirth, ReCycle...

That all said, I don't think I'll be able to commit to the amount of stuff you are looking for.  However, I would like to offer a contribution of a song or two, if they meet your standards.  I'd just hand them over for free; I've always just wanted to get my songs heard.

LordSmerf

Jenn, thanks!

Christian, good question.  I know that traditional techno isn't what I'm looking for, but the precise nature of what I am looking for is a bit more nebulous.  I'd love to have an ecclectic mix of stuff ranging from jazz to classical to whatever else will work.  This is one of those things where "I'll know it when I see it", which is definitely not really that helpful.

So, to anyone, if you think you might have music that would work as an atmospheric background piece for a game about trust and betrayal then by all means let me know!

Thomas
Current projects: Caper, Trust and Betrayal, The Suburban Crucible

Russell Collins

Hello, devilbunny already introduced me, so I'll just say that I would be quite eager to contribute to the project. I'm a classically trained composer and a great fan of both modern works and film scores. I've actually been trying to get work scoring video games. So far just a few small indie projects, but I'm always looking for work to keep myself sharp.

I imagine you want to approach this project in the manner of an ambient "film score"; one free of exact timings, but still conducive to a specific mood? I'd need to know more about th project befor I can suggest anything of mine that I feel would be an exact match, or even tailor something to fit, but here are a few samples of work I have done that may interest you.

http://www.clockworkaudio.net/audio/TemptressClip2-WindowShot.mp3- This piece is some orchestral scoring for a short scene from a silent film. The Temptress cozies up to the hero, he gets angry and pushes her away. They argue and then the assassin fires his gun into the room, missing the hero, but killing his servant. Everyone grabs lights and weapons and goes to look for the killer.

http://www.clockworkaudio.net/audio/LastTransmissionFromNokgorka.mp3-  A mix of choral sounds with electro-tribal drumming. Composed as an exercise to accompany game footage of a wasteland and the beasts that inhabit it.

http://www.clockworkaudio.net/audio/AGhostWalkedAcrossMyFloor(Static).mp3- Less musical, more of a soundscape. This piece is me twisting the hell out of a number of recorded sounds from around my room to simulate a ghost passing through the door, the TV, the floor and so on. The objects and surfaces complain as the ghost slides through them. Like I said, not clearly musical, but very evocative I think.

If you have any questions for me, you can PM me or email gains@clockworkaudio.net.

Thanks
My homeworld was incinerated by orbital bombardment and all I got was this lousy parasite.

Russell Collins
Composer, sound designer, gamer, dumpling enthusiast.

M. J. Young

Well, I was going to say I had the skills for the project (and I have written classical and jazz in addition to folk and rock), but it sounds to me like Gains is the man for your job, including that he has the time and the equipment, which probably edges me out.

If he doesn't work out, give me a shout.

--M. J. Young