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The Exchange

Started by Levi Kornelsen, January 20, 2006, 07:39:24 PM

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Levi Kornelsen

So, attempting to make notes on what a good narration-based version of several of my other rules sets would look like, I stumbled into writing a game engine.

...this is <URL=http://members.shaw.ca/LeviK/Exchange.pdf>The Exchange</URL>, a rules-light game engine I'm working on.

My questions to everyone here:

It has similarities to a few other game engines, here and there; is it *too* similar?

What do you think it would need, to be fully playable?

Levi Kornelsen


Mikael

Let me use my impressive Forge-fu:
The Exchange

Now I´ll actually go and read it.

+M
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Tommi Brander

It seems solid, and I can see the attraction. The forced order of trait usage is distasteful to me, but that is quite subjective.

I am not sure is the special treatment given to injury traits is applicable nearly all possible ones. You could define what constitutes an injury a bit better.

Levi Kornelsen

Quote from: Tommi Brander on January 22, 2006, 11:55:45 AMThe forced order of trait usage is distasteful to me, but that is quite subjective.

I've noted this; I'm going to try and reword the way players select their traits so that it feels more intuitive.  Basically, test it a bit and see just how differently-rated traits "feel" in play, and then write to that.

Quote from: Tommi Brander on January 22, 2006, 11:55:45 AMI am not sure is the special treatment given to injury traits is applicable nearly all possible ones. You could define what constitutes an injury a bit better.

Yes.  Injuries in the next draft will likely get a full page to themselves, since there's a lot of potential uses and nuances to them that I haven't really gone into enough.

Levi Kornelsen

Just updated the file to eight pages.

Same link.  If you get the old file, click "refresh".

New questions:

Any obvious flaws of whatever kind that you can spot?

Should I put in more summaries?