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Sim reward systems?

Started by klaveshy, July 15, 2006, 09:54:46 PM

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klaveshy

Hey, guys! Moderator, if you could put this where it belongs, that would be great. I don't know which out of the available forums it belongs in.

I was looking at one of the locked forums and I found this...


"Mike: Sim reward systems, like Sim advancement, are mechanics that open opportunities for greater exploration. I put forward some ideas in Advanced Theory. Given simulationism with strong director stance/player creation credibility, world-building points have great potential as a simulationist reward system. In fact, I would not be surprised if Universalis has something of a simulationist reward system, although I don't have a copy and I'm a bit fuzzy on the details. Is it not the case that if you create something someone else uses, you get points with which you can create more things? That sounds like rewarding creative efforts with creative power, which in the right context could be strongly simulationist-supportive."

And I found myself wondering if someone did, in fact, make a system that includes a mechanic like this.

'Little help.

Thanks!

-Paul

Ron Edwards

It doesn't belong in any of the forums. Discussion of ideas needs to be rooted in accounts of actual play, or it fails to become discourse. The locked forums were closed for exactly that reason, especially RPG Theory.

If you're interested in this issue, then we can discuss it here ... but only if you provide a description of real play, with real people, that you have experienced. It can be recent or as long ago as your first-ever experience. It should include a description of the other people involved, a description of the system being used, and a description of how the people interacted, using the rules.

Which one should you pick? One which demonstrates why you are interested in the issue of reward systems and Simulationist play.

If you do that, this forum will provide a unique resource that cannot be found anywhere else on the internet. If you don't, it cannot.

Best, Ron