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New idea for a D6 based system, simple & universal. How can i procede?

Started by Dicef, July 29, 2007, 09:59:23 AM

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Dicef

Hello,
My name is Fabio...
I played every kind of rpg and now i m elaborating my game system.
It is a system based on D6 rolling and nothing more but 12 skills.
No abilities, no talents, no specializations... Only 12 skills ( very generalized to make the game more simple ...) wich have to be compared to see the difference between them ( ex. ---> P1 makes a  Fighting Vs Agility roll ---> Fighting is 4 while enemy's Agility is 2--->
difference is 2 ---> P1 has to roll at last a 6... ecc.)... Now... i need some help from someone who know the development & publishing process ... Helppp

Chris_Chinn

Hi Fabio,

What does your generic system do differently(and, hopefully better) than other games you've played?  What kind of playtesting have you done?  Do you already have a solid draft written?

Chris