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Just A Few General Questions

Started by Henge Keeper, August 08, 2007, 08:22:19 PM

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cognis

Hey Henge,

I don't know if this alligns with Ron's comment, but I think you are focusing on very immaterial matters at the moment, and you should focus more on the 'core cool' of the game. It took me several years to finally get my own game system core together, and when I looked at it, I suddenly found myself thinking "what the heck do I want to USE this for?". Took me over a year to find the actual answer, even though it had been in my head all while writing the system! You seem very focused on the kind of dice to use; it doesn't really matter, at least not at this point in the process. I say pick, oh, d100 and see where it takes you. Character classes? A class system is built on the kind of people that will become characters, and it seems you have yet to decide on that. Start out with no classes and see if typical 'character types' develop enough to use some form of classes. But don't hang your work on all that yet.

Before you trip yourself on rules, first find out what kind of experience you want the game to convey. Is it a wild rampage of monster-slashing and treasure-grabbing, or is it an intelligent mystery solving thing? Or, even better, is it a new and unique experience you want to get from playing? You wrote that you 'wanted to correct what was wrong with the other games'. Even though you now decided it is just a matter of something aimed at your own preferences, let's know what you thought was wrong with those games, and maybe we can pinpoint what experiences you want from your own game!

Don't start out with the rules. Start out with the cools!