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[eXpendable] Skills and Equipment...finally!

Started by greyorm, March 14, 2008, 01:03:45 AM

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greyorm

Thanks for the link, Dave! Very interesting and potentially useful.

Quote from: dindenver on April 04, 2008, 03:24:31 PMI think a good workaround would be to make a list of kit that every character can be expected to have, as well as some specialized kit that certain character types will only have and will be most likely to have on their persons.

Yep. That's the basic plan with the standard/sample lists for skills/equipment.

QuoteJust include a stat that indicates the characters likelihood of having/finding tech and make them roll against that to have it.

In fact that's exactly what the Tech score can be used for.
Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio