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TROS Issues!

Started by Ryuuko, March 10, 2003, 03:27:38 PM

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Jon the Bastard

Ooh, ooh, I wanna throw in my two cents.

Okay, the only problems I really have with TRoS are the skill system and the layout.

True, the skill system works, on the human level, but if you start having super skill people, like, say, a thousand year old elf craftsman, the system starts to break down.   I also think having a unified resolution system (ability + skill) makes for a more elegant system.   I'm not saying it should be Godlike (I'm a big fan of slick systems.   But then, I'm also a big fan of 'The right system for the right setting'), but the system would be easier to learn and more robust if you pared down the mechanics.

All in all, the mechanics themselves are really flexible.  

As for the layout of the book, I'm sure that the second edition will be much more readable.
I'd also like to see seperate magic systems in the main book.   TRoS would fit my group's upcoming campaign perfectly, but the GM built it around the D&D style spell system.    The magic is cool, but I have the feeling most groups will avoid it.

All in all, I think that TRoS could be adapted to any realistic/ dangerous setting.   In fact, I think I'll just write up some sort of Essence of TRoS, just to see if I can adapt it to be used in a modern fashion.

-Gurk-
Jon the Bastard