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Ready to Run Charnel Gods?

Started by Porter, August 08, 2003, 10:08:24 PM

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AnyaTheBlue

As a player, I can say that it helped me get a better handle on Alethea and her character a bit.  Her backstory got settled better into my brain than if we'd just started off.

Basically, it permitted a kind of 'subcreation' test of the character, kind of like the standard once-over for likeability, as well as providing me a much better understanding as to what she thought she was getting into.

I'm fairly sure she regrets her choice, and is well on her way to becoming a rather cynical, sardonic anti-hero.

:)
Dana Johnson
Note that I'm heavily medicated and something of a flake.  Please take anything I say with a grain of salt.

Christopher Weeks

Yeah, I wanted to see how I could do "good" while still satisfying the needs of the Fell from a position of disadvantage.  But that's still my subtheme, it's just not as strong.  No problem.

Chris

Porter

Thanks for chiming in AnyaTheBlue and Christopher.

I was kind of hoping that the binding might work out as a roleplaying 'once over' for the character - and I'm still not sure that it worked that way for everyone.

I want to say that while we've gotten off to a slow start - I think we've gotten off to a good start.

All thanks to the hard creative work of the players.  I couldn't ask for a better group, at least not so far.

I'm very excited to get started, and I hope that I can live up to the promise of Story Now! inherent in both the game, and the players good prep work.

Regards,



Porter
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Lxndr

Hey, Porter, I'm really sorry to hear about your game suddenly having to be killed.  :(  It was looking good while it was going.
Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming