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Improving Attributes

Started by nsruf, March 13, 2004, 11:39:37 AM

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Malechi

goodly points re: the bonuses for playable races.  There are monsters etc that have ratings higher than 10 in some areas so i guess that means they're not unattainable, just out of the realms of natural/normal people.  If you look to OBAM for comparisons Apes and Bears have ST 12 whereas Camels have EN 12.  Is your character as strong as a bear? is he likely to be as strong as a bear? last as long as a camel in the desert?

interesting..
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Jake Norwood

Yes, the table is correct. Based on regional bonuses, etc, attributes may easily go over the rule-of-thumb ceiling of 10.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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nsruf

So if it is no hard limit, can you go on improving abilities at the cost of 25 SA per point? Not that this is very easy to do...
Niko Ruf

[MKF]Kapten

Quote from: nsrufSo if it is no hard limit, can you go on improving abilities at the cost of 25 SA per point? Not that this is very easy to do...

I suppose you werent looking for some house ruler, but I cant see the problem of this. Old litterature is filled with superhumanly strong or fast or intelligent people. After reading a book on the generals of the third Reich I'd even think that we have had a wretched version of Soc 10+ in the real history as well :-/
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Lxndr

That could also be judicious use of SAs.  Probably a combination of Soc, SAs, and a low skill (or perhaps a Gift).
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