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Example SA's

Started by Edge, March 15, 2004, 01:00:39 AM

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[MKF]Kapten

I have only one player in my campaign but some recurring NPCs that join him in different situations.

The PC is an orphaned child of a trading guild who was raised as an apprentice to another merchant in the guild. He is very intelligent (MA 5, Wit 6) and extremely charming (Soc 7) so he has a bright future ahead of him. He is very restless, though; he doesnt know what the gods have in tow for him:
-Destiny (to bring down a lineage) 3
-Drive (to start a big trading organization) 3
-Luck 1
-Passion (not selected) 0
-Faith (not selected) 0

One of the NPCs started out as an experiment from my side but I liked it so much that I kept him as a NPC. This person is a farmers boy who grew up in a family of worshippers of the goddess of peace. Due to a rebellion in another district the worshippers of said deity was exposed to a purge from the king. The NPCs family was killed by soldiers. The last words of the NPCs father was: "Son, never take a weapon in your hands ". The NPC was consumed by lust for vengeance but still felt that he had to honour his father's oath. He went around the land living as a professional fistfighter/wrestler and is still hellbent on avenging his family even if he has to do it without weapons. With a Combat Pool of 13 he is able to take down pretty tough armed opponents unarmed (but damned, do pugilism stink vs weapons ^^)
His SAs is as follows:
-Drive (to hurt the king) 3
-Conscience (protect the weak) 2
-Luck 1
-Faith (in peace goddess, but on hold) 0
-Passion (in his family; more specifically his oath to his father) 1
The path of the warrior is covered in blood. Most of it will be yours so you better have alot of it.


While other clans play, MKF kills!

silburnl

Quote from: [MKF]Kapten
The PC is an orphaned child of a trading guild who was raised as an apprentice to another merchant in the guild. He is very intelligent (MA 5, Wit 6) and extremely charming (Soc 7) so he has a bright future ahead of him. He is very restless, though; he doesnt know what the gods have in tow for him:
-Destiny (to bring down a lineage) 3
-Drive (to start a big trading organization) 3
-Luck 1
-Passion (not selected) 0
-Faith (not selected) 0

Your PC is 'Claes van der Poel and I claim my five pounds!

Are you familiar with the Niccolo Chronicles or is this something your player has brought to the game?

Regards
Luke
--
#include witty_sig.h

[MKF]Kapten

Quote from: silburnl
Quote from: [MKF]Kapten
The PC is an orphaned child of a trading guild who was raised as an apprentice to another merchant in the guild. He is very intelligent (MA 5, Wit 6) and extremely charming (Soc 7) so he has a bright future ahead of him. He is very restless, though; he doesnt know what the gods have in tow for him:
-Destiny (to bring down a lineage) 3
-Drive (to start a big trading organization) 3
-Luck 1
-Passion (not selected) 0
-Faith (not selected) 0

Your PC is 'Claes van der Poel and I claim my five pounds!

Are you familiar with the Niccolo Chronicles or is this something your player has brought to the game?

Regards
Luke

This is honestly a freak coincidence; neither me or my player is very much into culture ;).
Fun & strange at the same time ^^
The path of the warrior is covered in blood. Most of it will be yours so you better have alot of it.


While other clans play, MKF kills!

Jake Norwood

Quote from: MalechiI noticed Jake mention Passion: Swordsmanship as his own personal "SA".  Funnily enough, I would have knocked it on the head if he (well... probably not Jake personally) was playing in my game and had put that down on paper.  Straight away I would have told them it'd be a closer fit as a Drive.  

Well, actually, in a TROS game I'd agree. I'm not a TROS character, but a real person who is not currently involved in protagonizing myself in some great (or not so great) fiction. My Drive might be: Become the best Swordsman in the modern world. BUT that's a little big for lil' ol' me. Good for a fictional character, not so much for me.

I wouldn't let a player take passion: swordsmanhip unless he really presented a good case for it.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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