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Author Topic: [fistful] Dogfighting  (Read 440 times)
johnzo
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Posts: 35


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« on: March 18, 2004, 05:54:31 PM »

I've added a section on cinematic dogfighting to the Fistful rules.

http://www.johnzo.com/fistful

Philosophy:

* use fistful die-allocation mechanic to let players manage their risk.
* meaningful decisions for players: when to tail, when to break, when to rely on shields, when to rely on moves, when to run.
* hopefully slick abstraction of movement, with pursuits, tails, escapes.
* easy simulation of "mook" ships like TIE Fighters or Cylon Raiders and big nasty heap-o-gun ships like battlestars or Star Destroyers.

It's heavily influenced by the GURPS Lensmen's Space Opera Combat System, but a bit less crunchy.
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http://www.johnzo.com : where the carnival goes to die
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