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Indie Game Design
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[fistful] Dogfighting
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Topic: [fistful] Dogfighting (Read 440 times)
johnzo
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[fistful] Dogfighting
«
on:
March 18, 2004, 05:54:31 PM »
I've added a section on cinematic dogfighting to the Fistful rules.
http://www.johnzo.com/fistful
Philosophy:
* use fistful die-allocation mechanic to let players manage their risk.
* meaningful decisions for players: when to tail, when to break, when to rely on shields, when to rely on moves, when to run.
* hopefully slick abstraction of movement, with pursuits, tails, escapes.
* easy simulation of "mook" ships like TIE Fighters or Cylon Raiders and big nasty heap-o-gun ships like battlestars or Star Destroyers.
It's heavily influenced by the GURPS Lensmen's Space Opera Combat System, but a bit less crunchy.
Logged
http://www.johnzo.com
: where the carnival goes to die
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