*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 08:19:51 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: Kewl Assassin Powerz  (Read 1371 times)
Jason Lee
Member

Posts: 729


« Reply #15 on: March 20, 2004, 11:44:52 AM »

Quote from: BPetroff93
I read some of your other thread posts and I'm sorry if I jumped down your throat.  However your post reads ALOT like a troll.  The l33t sp33k and heidigger vis a vis proctology and cranial insertion etc etc...

So please forgive my jumping the gun.


Heh.

Just you know, 'Kewl Super Powerz' is sort of a local Forge joke.   Making fun of ourselves more than anything else I suppose.  Often used in reference to super powers that are trite, and/or that facilitate an adolescent power-trip.  Though, any super powers could be the target.  Kind of a depressing joke when you think about it.
Logged

- Cruciel
BPetroff93
Member

Posts: 114


« Reply #16 on: March 20, 2004, 12:38:56 PM »

Yeah, it was late and I was tired and the post just hit my brain funny.  I realized that it was meant in humour afterwards.  Oops.  Anyway good luck with the Assasin stuff.

Actually, Sean, is this game you are developing a game mainly about Assasins or just a game that has Assasins in it?
Logged

Brendan J. Petroff

Do what thou wilt shall be the whole of the Law.
Love is the law, love under Will.
M. J. Young
Member

Posts: 2198


WWW
« Reply #17 on: March 20, 2004, 04:32:28 PM »

I've got a lot of fragmented images, but maybe some of them will be useful.

Don't miss the Ninja class in OAD&D's Oriental Adventures book; they've got a lot of what you're looking at, and you at least should know the history there.

E. R. Jones used to run a Multiverser world he called Psi Cop world. If you had some (limited) psionic power, you were recruited to work for the police--1984, but they really do know what you're thinking. It connects in my mind with the psychics of B5, and I'm wondering whether very limited psychic abilities (mind reading, causing a misstep, maybe a TK nudge) would be worth considering.

In Blake's 7, an idea developed along the way that Kerr Avon was caught by the Federation because he was betrayed, but he didn't know by whom. He also learned over time that there was one person monitoring him, who killed all his contacts when he made his move so that everything fell apart and he was caught. In a critical episode toward the end of the run, he is told that the person he is seeking was a pseudonym for the woman he most trusted, whom he thought was the first victim. The idea that someone doesn't trust you, so they've planted someone in your midst who so earns your trust that you will tell them everything, and then uses that person to destroy you when you move against them has a lot of merit here, I think.

I keep thinking of Dangerous Liasons, but it's been so long since I saw that film (John Malkovich and Glenn Close, right?) that I can't think why. Probably the court intrigue it involves.

Anyway, I hope some of this is helpful.

--M. J. Young
Logged

Sean
Guest
« Reply #18 on: March 20, 2004, 05:07:45 PM »

MJ wrote: "E. R. Jones used to run a Multiverser world he called Psi Cop world."

Wasn't there a whole game about Psicops back in the early eighties? It wasn't "Stalking the Night Fantastic"...what was it? It wasn't very good IIRC, but now I can see the stupid pictures from it in my head and I'm trying to remember the name.

I'll take a gander at the ol' Ninja, MJ.[/i]
Logged
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!