The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:48:02 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
[Cabal] intro mechanics
Pages: [
1
]
« previous
next »
Author
Topic: [Cabal] intro mechanics (Read 420 times)
Malechi
Member
Posts: 186
[Cabal] intro mechanics
«
on:
March 30, 2004, 10:30:08 PM »
Hi there,
So there we were, digesting the last session of InSpectres with a nice glass of Pinot when we struck upon the idea for a new game. Its got elements of various games we like in it (here we go again!), ideas from Sorcerer, InSpectres and TROS. But for some reason we think it works and its worth fiddling with...
Firstly its a game about a Cabal of Sorcerers/Witches/Warlocks/whatever... they're drawn together and as a result of their occult dealings with each other, derive some sort of power out of it. Each member has joined this Cabal for a reason, be it revenge, personal gain, some kind of axe to grind theologically, love, hate, whatver. We have a mechanic feature called "Deepest Desire" to handle this, it adds to rolls and determines your progress as a character, kind of like SAs. Ok so thats the basics, nothing terribly innovative for sure.
We struck upon the idea of a tarot reading as a feature mechanic of the game. The first idea we had involved taking a reading at the beginning of play for the Cabal as a whole. The Reader is a member of the Cabal and for that Reading exercises certain roles ie is the GM. The Reading is interpreted with a Past, Present and Future component. From this reading we construct the situation (Present) using cues from the Past to feed elements of the game with its R-Map as a basis. The Future component of the Reading now gives some kind of story direction or premise for the length the reading is in effect.
Does this make sense? The Reading itself doesn't really have any other effect at this stage other than a source for scenes and premise cues but really lies as the centre of game prep. I was curious about people's opinions on this kind of mechanic as a whole and whether it lingers into the kind of Fortune-at-the-Start kind of mechanics?
We've toyed with the idea of using further use of the tarot to fuel the scenes, with players able to pick cards from the reading to introduce characters or scenes or other bits in the middle of play. anyway...
look forward to your responses.
cheers
Jason K....
Logged
Katanapunk...The Riddle of Midnight...
http://members.westnet.com.au/manji/
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum