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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Eschaton]: example of play and synopsis  (Read 1462 times)
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #15 on: April 15, 2004, 12:36:54 PM »

Ever seen BattleLords of the 23rd century? Here's a review.

http://www.rpg.net/news+reviews/reviews/rev_7263.html

Mike
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Member of Indie Netgaming
-Get your indie game fix online.
quozl
Member

Posts: 534


WWW
« Reply #16 on: April 15, 2004, 04:43:29 PM »

Quote from: Mike Holmes
Ever seen BattleLords of the 23rd century? Here's a review.

http://www.rpg.net/news+reviews/reviews/rev_7263.html

Mike


And if you want a copy, PM me.  I got a mint copy I'm looking to unload.
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--- Jonathan N.
Currently playtesting Frankenstein's Monsters
RaconteurX
Member

Posts: 262


« Reply #17 on: April 15, 2004, 10:20:29 PM »

Quote from: ghostwolf
In the system I'm trying to design, the Traits actually delve down to a meaning for every skill, and every action that the characters take that's not trivial hinges in some way upon them.  BRP doesn't model that.


Scrounge up a copy of Chaosium's old Ringworld ... you might find that more suitable. It remains one of my favorite game systems for hard science-fiction. There is a copy up for auction currently, although it is going for over $70 as of this writing and has less than eighteen hours remaining before the auction closes.
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ghostwolf
Member

Posts: 37


« Reply #18 on: April 16, 2004, 06:07:09 AM »

I'm not sure if the 'look at this game' posts are meant to give me ideas to enhance my concept or to drop it and use a different system.  If the first case is true, thank you for pointing these games out.  

I've actually completely revamped most of the foundation that my OP was based on in the last 2 weeks.  Currently, I'm working on finalizing the character creation method and writing it up for posting and commentary here.  The only things that survived from the first draft are the trickle down effect from traits to skills and some of the trait names.  I think what I have now is much tighter, more coherent and less..well...sucky, for lack of a better word, than my original post.

Anyway, would it be more appropriate to post the 2nd draft in this thread or start a new one?
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Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #19 on: April 16, 2004, 02:16:05 PM »

New thread.

Mike
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-Get your indie game fix online.
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