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Afterglow

Started by Sean, April 20, 2004, 04:49:09 AM

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Mike Holmes

Quote from: SeanDefinitely no 'Zoopremists' in Afterglow, though.
Aw, what about the Knights of Purity? They have to be in there! And the various "technologist" factions? All fun stuff to explore, IMO.

:-)

Mike
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ScottM

Quote from: b_bankhead
The No Myth style empasizes improvistion and keeping the plot moving rather than working everything out it advance...
There are a classic group of threads dealing with this , anybody remember, them?
No Myth GMing and Star Wars example. Hope they help.
Hey, I'm Scott Martin. I sometimes scribble over on my blog, llamafodder. Some good threads are here: RPG styles.

DannyK

Jumping back to the community issue, this kind of campaign seems to cry out for a picaresque approach -- travelling through a series of communities, some dying, some flourishing, some sticking to their understanding of old ways, some actively searching for new ideas.  

Of course, maybe this is just me as old-school Gamma World player who ran the game when it was all about goofy mutated animals and plants with salvaged rayguns.