The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:01:19 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
Afterglow
Pages:
1
[
2
]
« previous
next »
Author
Topic: Afterglow (Read 5341 times)
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Afterglow
«
Reply #15 on:
April 23, 2004, 12:05:43 PM »
Quote from: Sean
Definitely no 'Zoopremists' in
Afterglow
, though.
Aw, what about the Knights of Purity? They have to be in there! And the various "technologist" factions? All fun stuff to explore, IMO.
:-)
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
ScottM
Member
Posts: 221
Fresno, California
Re: A brief statement on 'No Myth'
«
Reply #16 on:
April 23, 2004, 03:20:23 PM »
Quote from: b_bankhead
The No Myth style empasizes improvistion and keeping the plot moving rather than working everything out it advance...
There are a classic group of threads dealing with this , anybody remember, them?
No Myth GMing
and
Star Wars example
. Hope they help.
Logged
Hey, I'm Scott Martin. I sometimes scribble over on my blog,
llamafodder
. Some good threads are here:
RPG styles
.
DannyK
Guest
Afterglow
«
Reply #17 on:
April 23, 2004, 06:18:53 PM »
Jumping back to the community issue, this kind of campaign seems to cry out for a picaresque approach -- travelling through a series of communities, some dying, some flourishing, some sticking to their understanding of old ways, some actively searching for new ideas.
Of course, maybe this is just me as old-school Gamma World player who ran the game when it was all about goofy mutated animals and plants with salvaged rayguns.
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum