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The Forge Archives
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Indie Game Design
(Moderator:
Ron Edwards
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Chronopia Adventures: A Dungeon Crawl Hack 'n' Slash RPGoid
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Topic: Chronopia Adventures: A Dungeon Crawl Hack 'n' Slash RPGoid (Read 1837 times)
Clinton R. Nixon
Member
Posts: 2624
Chronopia Adventures: A Dungeon Crawl Hack 'n' Slash RPGoid
«
Reply #15 on:
May 19, 2004, 04:26:06 AM »
Howdy,
Seriously, without the above approvals Ron mentioned, using this forum to distribute your possibly IP-infringing game is not allowed.
This thread is closed. Anyone who has questions should contact "historian" directly.
Logged
Clinton R. Nixon
CRN Games
Callan S.
Member
Posts: 3588
Chronopia Adventures: A Dungeon Crawl Hack 'n' Slash RPGoid
«
Reply #16 on:
May 19, 2004, 08:22:50 PM »
I'd assumed after Ron mentioned that being "influenced by Chronopia" is okay and historians next post started with a 'Great!', we were going with the influenced angle. I haven't dived into the zip just yet though and if it clearly isn't just influenced and if you as a board admin know that then closing the post is dead on. Sorry about this post, I thought we were going smoothly with the whole influenced thing.
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Philosopher Gamer
<meaning></meaning>
historian
Member
Posts: 9
Chronopia Adventures: A Dungeon Crawl Hack 'n' Slash RPGoid
«
Reply #17 on:
May 19, 2004, 09:17:32 PM »
In any case, I am willing to provide any kind of approval you wish. I just don't know what you expect me to present :)
And to be precise: The game, as it is now, mentions the setting
completely
in passing. The only common it has with Chronopia is the name, some of the classes and monster (or hostiles as I call them) names, and the names of two race's settlements. I have not included any kind of story or presented the world in any way. The game assumes you are already familiar with the setting.
Someone unfamiliar with the setting will just miss some unimportant facts.
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