The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 12, 2022, 03:20:08 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
76
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Archive
RPG Theory
Starting A Local Role-Playing Club -- Need Advice
Pages:
1
[
2
]
« previous
next »
Author
Topic: Starting A Local Role-Playing Club -- Need Advice (Read 8986 times)
Ron Edwards
Global Moderator
Member
Posts: 16490
Starting A Local Role-Playing Club -- Need Advice
«
Reply #15 on:
May 10, 2004, 06:28:15 AM »
Hi there,
Here are a couple of threads that might be helpful:
Large-scale RPG club
Actual play in the stores
Best,
Ron
Logged
Roy
Member
Posts: 153
Starting A Local Role-Playing Club -- Need Advice
«
Reply #16 on:
May 10, 2004, 08:53:53 PM »
Jason,
Quote from: Malechi
Hrmmm an interesting prospect. What you're talking about then is some kind of hybrid between the lets say a distributed club where people play at home but are still members, and the centralised club where people play at the club itself. Indeed we had many members who'd come and play for six months and then leave with a group they'd met at the club to play at home. They'd still come and reregister as members and come to all our events etc. How to encourage this? hrmmmm in our case it was something that just happened.
That's pretty close to what I'm going for. I want the club itself to be a gathering of role-players in the area, a nexus that supports the role-playing community and helps people build functional gaming groups.
Ron,
Thanks for the links. They were both very helpful. I'd appreciate your personal take on the
Starting A Local Role-Playing Club -- Goals and Methods
thread. Am I approaching it in a feasible way? Can you see any holes or incorrect assumptions?
Roy
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum