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GNS Model Discussion
A systems discussion: the sword and the axe
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Topic: A systems discussion: the sword and the axe (Read 3629 times)
lumpley
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Posts: 3453
A systems discussion: the sword and the axe
«
Reply #15 on:
December 31, 2001, 01:12:00 PM »
One of the funniest bits, Knight? Are you sure?
But... Do you just mean the paragraph in the evil fucked up side of guns chapter? A 9mm handgun is good in normal everyday shooting-people situations, like Columbine? That one?
That must be it. Right?
-lumpley Vincent
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Knight
Member
Posts: 47
A systems discussion: the sword and the axe
«
Reply #16 on:
December 31, 2001, 04:03:00 PM »
lumpley
The entire chapter, pretty much. Puts to rest any questions about whether Columbine jokes are still funny.
Marco, Ron
Thanks - you've pretty much satisfied my curiousity.
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Ron Edwards
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Posts: 16490
A systems discussion: the sword and the axe
«
Reply #17 on:
December 31, 2001, 07:48:00 PM »
Hey Knight,
Glad to hear that we made sense on that one.
I also want to emphasize that the ranges within Gamist and Simulationist play are at least as diverse as those within Narrativism. For instance, a lot of the posts on this thread are spot-on for the sort of Simulationist play that was represented in 80s game design (e.g. Rolemaster, many others). But extremely different design issues would apply for Character-Exploration Sim play, as seen in tons of LARP rules. I'm not an expert on these methods, but I think a quick comparison of the mechanics for Call of Cthulhu on the table-top vs. those for Cthulhu Live would show that range pretty nicely.
Best,
Ron
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