*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
December 18, 2014, 02:30:33 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 54 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: A systems discussion: the sword and the axe  (Read 3966 times)
lumpley
Administrator
Member
*
Posts: 3453


WWW
« Reply #15 on: December 31, 2001, 01:12:00 PM »

One of the funniest bits, Knight?  Are you sure?

But...  Do you just mean the paragraph in the evil fucked up side of guns chapter?  A 9mm handgun is good in normal everyday shooting-people situations, like Columbine?  That one?

That must be it.  Right?

-lumpley Vincent

Logged
Knight
Member

Posts: 47


« Reply #16 on: December 31, 2001, 04:03:00 PM »

lumpley

The entire chapter, pretty much. Puts to rest any questions about whether Columbine jokes are still funny.

Marco, Ron

Thanks - you've pretty much satisfied my curiousity.  
Logged
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #17 on: December 31, 2001, 07:48:00 PM »

Hey Knight,

Glad to hear that we made sense on that one.

I also want to emphasize that the ranges within Gamist and Simulationist play are at least as diverse as those within Narrativism. For instance, a lot of the posts on this thread are spot-on for the sort of Simulationist play that was represented in 80s game design (e.g. Rolemaster, many others). But extremely different design issues would apply for Character-Exploration Sim play, as seen in tons of LARP rules. I'm not an expert on these methods, but I think a quick comparison of the mechanics for Call of Cthulhu on the table-top vs. those for Cthulhu Live would show that range pretty nicely.

Best,
Ron
Logged
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!