*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 02:24:37 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [Cornerstone] Outline  (Read 671 times)
Paganini
Member

Posts: 1049


WWW
« on: January 03, 2002, 04:24:00 PM »

Today I made a list of all the things I have rules for and made an outline. Here's what I came up with:
  • Definition of Descriptors (GM: Using Descriptors for Things Other Than Characters)
    • Positive Descriptors
    • Negative Descriptors (GM: Using Negative Descriptors as Advantages)
    • Zero Level Descriptors
  • Use of Descriptors (GM: Allowing / Disallowing Descriptors)
    • Opposed Actions
    • Unopposed Actions
      • Difficulty
    • Related (Farfetched) Descriptors
    • Simultaneous Actions
    • Contests
    • Altering the Nature of Contests
    • Descriptor Damage
    • Healing (GM: When to Kill a PC)
  • Character Creation
    • Optional: Scaling Mechanic (GM: Controlling Power Level)

What do you think... does the order flow naturally? Am I leaving out anything important?

Note that this is only the system aspect of the game... the intro + philosophy + short fiction + sample character will go before all of this.

_________________
-- Paganini

[All kinds of cool stuff that won't fit into the Forge's 255 char sig limit.]

[ This Message was edited by: Paganini on 2002-01-03 19:45 ]
Logged

Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!