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Indie Game Design
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[Cornerstone] Outline
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Topic: [Cornerstone] Outline (Read 671 times)
Paganini
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[Cornerstone] Outline
«
on:
January 03, 2002, 04:24:00 PM »
Today I made a list of all the things I have rules for and made an outline. Here's what I came up with:
Definition of Descriptors (GM: Using Descriptors for Things Other Than Characters)
Positive Descriptors
Negative Descriptors (GM: Using Negative Descriptors as Advantages)
Zero Level Descriptors
Use of Descriptors (GM: Allowing / Disallowing Descriptors)
Opposed Actions
Unopposed Actions
Difficulty
Related (Farfetched) Descriptors
Simultaneous Actions
Contests
Altering the Nature of Contests
Descriptor Damage
Healing (GM: When to Kill a PC)
Character Creation
Optional: Scaling Mechanic (GM: Controlling Power Level)
What do you think... does the order flow naturally? Am I leaving out anything important?
Note that this is
only
the system aspect of the game... the intro + philosophy + short fiction + sample character will go before all of this.
_________________
-- Paganini
[All kinds of cool stuff that won't fit into the Forge's 255 char sig limit.]
[ This Message was edited by: Paganini on 2002-01-03 19:45 ]
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