The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:24:22 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
Actually finishing your RPG
Pages:
1
[
2
]
« previous
next »
Author
Topic: Actually finishing your RPG (Read 1862 times)
Mithras
Member
Posts: 95
From one Paul to another
«
Reply #15 on:
January 07, 2002, 02:58:20 PM »
I too appreciate the mention, there, Paul. My most beloved of games (ZENOBIA) is currently off-line, but that and ZAIBATSU were ... sounds corny ... labours of love. Like plenty of designers out there I've had great ideas and then spent a frenzied fortnight 'exorcising them' from my psyche. Then they sit there, not really finished, not really playtested, a neat idea wrapped around a funky mechanic.
The games I'm most proud of are
long
. I'm not saying a good game has to be a long game, just that if I write a game and I know its a great concept, something I want to see finished so I can get on and play the mother, I've got to write up absolutely
everything
that the game demands of me. 'If I write this game, it's just GOT to have X, Y and Z! Oh, and if it had a W near the end, past the Glossary, that would be even better. Yeah!' and so it goes on.
Then one day, after lots of writing and even more fiddling, its finished. And you know its finished because you've had a checklist of things you wanted to include, and you've worked throught it all. You've mentally flipped through the game plenty of times, you know how it reads, what surprises it has in store - now you can flip through for real.
Finishing is fantastic. Everything fits together, connects and cross-references.
But not everyone is like me, I'm sure!
Paul Elliott
Logged
Paul Elliott
Zozer Game Designs: Home to ultra-lite game The Ladder, ZENOBIA the fantasy Roman RPG, and Japanese cyberpunk game ZAIBATSU, Cthulhu add-ons, ancient Greeks and more -
http://www.geocities.com/mithrapolis/games.html
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum