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Recap on recent Missile Combat discussions
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Topic: Recap on recent Missile Combat discussions (Read 669 times)
RexGator
Member
Posts: 7
Recap on recent Missile Combat discussions
«
on:
May 26, 2004, 04:59:49 AM »
To All
Here is my recap of various missile topics that have been kicked around the boards recently. I am offering it in the hope that I have correctly interpreted the "conventional wisdom" on how to play Missile Combat. Feel free to correct or add things I have missed.
1. Rounds versus Exchanges:
Combat rounds are
2 seconds
.
Each round consists of two
1 second exchanges
Missile weapon preparation stats should now be measured in units of
seconds(exchanges)
rather than rounds.
2. Missile Pool refresh rate can(should) be (Wits + Profficiency)/2
3. Crossbow ATN probably should be adjusted up to 6.
Now I swore that there was another recent Missile issue floating around but it has slipped my mind. Oh well, off to work. Look forward to the replies.
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Overdrive
Member
Posts: 100
Recap on recent Missile Combat discussions
«
Reply #1 on:
May 26, 2004, 12:01:10 PM »
This was discussed some time ago. On prep times related to melee rounds etc:
People should not shoot at melee. Unless you don't care whether or not you hit a friend or foe. If you run the melees a couple of rounds a time (until a pause or kill), there's no real need to keep record on missile prep times. Just give a go when there's a clear shot.
Now, if anyone has rules for shooting at melee, I'd be interested. :)
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