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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Recap on recent Missile Combat discussions  (Read 669 times)
RexGator
Member

Posts: 7


« on: May 26, 2004, 04:59:49 AM »

To All

Here is my recap of various missile topics that have been kicked around the boards recently.  I am offering it in the hope that I have correctly interpreted the "conventional wisdom" on how to play Missile Combat.  Feel free to correct or add things I have missed.

1.  Rounds versus Exchanges:
     Combat rounds are 2 seconds.
     Each round consists of two 1 second exchanges
     Missile weapon preparation stats should now be measured in units of  seconds(exchanges) rather than rounds.

2.  Missile Pool refresh rate can(should) be (Wits + Profficiency)/2

3.  Crossbow ATN probably should be adjusted up to 6.

Now I swore that there was another recent Missile issue floating around but it has slipped my mind.  Oh well, off to work.  Look forward to the replies.
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Overdrive
Member

Posts: 100


« Reply #1 on: May 26, 2004, 12:01:10 PM »

This was discussed some time ago. On prep times related to melee rounds etc:

People should not shoot at melee. Unless you don't care whether or not you hit a friend or foe. If you run the melees a couple of rounds a time (until a pause or kill), there's no real need to keep record on missile prep times. Just give a go when there's a clear shot.

Now, if anyone has rules for shooting at melee, I'd be interested. :)
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