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Recap on recent Missile Combat discussions

Started by RexGator, May 26, 2004, 01:59:49 PM

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RexGator

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Here is my recap of various missile topics that have been kicked around the boards recently.  I am offering it in the hope that I have correctly interpreted the "conventional wisdom" on how to play Missile Combat.  Feel free to correct or add things I have missed.

1.  Rounds versus Exchanges:
    Combat rounds are 2 seconds.
    Each round consists of two 1 second exchanges
    Missile weapon preparation stats should now be measured in units of  seconds(exchanges) rather than rounds.

2.  Missile Pool refresh rate can(should) be (Wits + Profficiency)/2

3.  Crossbow ATN probably should be adjusted up to 6.

Now I swore that there was another recent Missile issue floating around but it has slipped my mind.  Oh well, off to work.  Look forward to the replies.

Overdrive

This was discussed some time ago. On prep times related to melee rounds etc:

People should not shoot at melee. Unless you don't care whether or not you hit a friend or foe. If you run the melees a couple of rounds a time (until a pause or kill), there's no real need to keep record on missile prep times. Just give a go when there's a clear shot.

Now, if anyone has rules for shooting at melee, I'd be interested. :)