The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:24:28 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
SOAP again
Pages: [
1
]
« previous
next »
Author
Topic: SOAP again (Read 722 times)
Ferry Bazelmans
Member
Posts: 137
SOAP again
«
on:
January 05, 2002, 09:35:24 AM »
Hi people,
Mike Holmes was the onlyone to react to my previous attempt at getting input from you guys, so I'm going to be an asshole and post again. :)
Please read the new page (including better rules for guessing secrets) at:
http://www.crayne.nl/soap.shtml
" target="_blank">
http://www.crayne.nl/soap.shtml
Thanks!
Logged
The BlackLight Bar
, home of
Soap
: the game of soap opera mayhem.
Now
available as a $2.95 Adobe PDF (Paypal only)
Ian Freeman
Member
Posts: 32
Loved it
«
Reply #1 on:
January 05, 2002, 08:39:59 PM »
I just got a group together and played through a wonderful session (our first) of Soap.
I've got to say that both myself and the three other players fell head over heals for the system and it was just the thing for a relatively impromptu session (one of the biggest strength's of having a capped timelimit).
At the very beginning people were a bit wary of spending a lot of Plot Tokens and tended to horde them but by the time the last half rolled around contested sentences were flying fast and furious and people loosened up a lot with the level of bizarrrity rising fast (once it is reveled that one character is mike tyson in disguise... that kind of stuff tends to happen)
The general consensus was that the game was fully enjoyable, but would be difficult to run as an extended series simply because a lot of the fun comes with playing with people secrets and in an ongoing campaign you have to be a lot more cautious about revealing your secret (barring any rules for getting new secrets).
All in All, 8 thumbs up. ;)
[/url]
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum