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The Forge Archives
Independent Game Forums
Universalis
(Moderators:
Valamir
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Mike Holmes
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How many tenets?
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Topic: How many tenets? (Read 4364 times)
Mike Holmes
Moderator
Member
Posts: 10459
How many tenets?
«
Reply #15 on:
July 01, 2004, 10:43:39 AM »
Very cool. I think that it's interesting that you can't seem to get agreement in playing the scenes, but then that you can when the decisionmaking is divorced from the action.
Glad you've made an adjustment that works for you.
Mike
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Christopher Weeks
Member
Posts: 683
How many tenets?
«
Reply #16 on:
September 01, 2004, 05:53:06 AM »
I've been a bad tenet-tracker. Hopefully this catches me up.
Stephen Hickey played, perhaps over several months,
A Russian Fairytale
:
The Cat who could End the World
. There appear to be 18 tenets and an unknown number of players. (What's the deal with the missing tenets, the number of players and the ten month gap, Hix?)
Seven weeks ago, Adrienne played
a game with a couple of late teens
as part of some kind of official summer program. Three players ended up with 20 tenets.
The South African Universalis contingent have played two sessions of They Only Come Out at Night with four players and eleven tentets. They're described
here
and
here
.
Nev played
a game
where he cut off the tenet phase after ten tenets with two other players.
Over here
Tobias and two non-gamer females played with only five tenets.
Don and wife started
a game
with 31 tenets, but I'm not clear on whether they trimmed this number by converting some to Components as a result of Forge input.
Chris
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Christopher Weeks
Member
Posts: 683
How many tenets?
«
Reply #17 on:
September 01, 2004, 09:09:16 AM »
Over
here
there is a game with four players and eleven Tenets. I think it's not fair to count players who come in after Tenet Phase unless there's more Tenet Phase goodness like new tenet phases each session or the like.
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hix
Member
Posts: 531
Steve Hickey
How many tenets?
«
Reply #18 on:
September 01, 2004, 11:58:45 AM »
Hey Chris, according to my notes there were 16 tenets at the time we launched into scene play (and another 3 were added in the sessions after that). We had 5 players. 1 of them stopped contributing to the tenets at "12. In school you can learn to speak to animals,' because he felt we had enough to go on.
The game itself played out over 2 and a half months. As for that 10 month gap in the write-up: RL job commitments, some OOS/RSI (fine, now) ... and coming to grips with Actual Play reports.
We now return to your regularly scheduled discussion.
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Cheers,
Steve
Gametime:
a New Zealand blog about RPGs
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