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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: How many tenets?  (Read 4364 times)
Mike Holmes
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Posts: 10459


« Reply #15 on: July 01, 2004, 10:43:39 AM »

Very cool. I think that it's interesting that you can't seem to get agreement in playing the scenes, but then that you can when the decisionmaking is divorced from the action.

Glad you've made an adjustment that works for you.

Mike
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Christopher Weeks
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Posts: 683


« Reply #16 on: September 01, 2004, 05:53:06 AM »

I've been a bad tenet-tracker.  Hopefully this catches me up.

Stephen Hickey played, perhaps over several months, A Russian Fairytale: The Cat who could End the World.  There appear to be 18 tenets and an unknown number of players.  (What's the deal with the missing tenets, the number of players and the ten month gap, Hix?)

Seven weeks ago, Adrienne played a game with a couple of late teens as part of some kind of official summer program.  Three players ended up with 20 tenets.

The South African Universalis contingent have played two sessions of They Only Come Out at Night with four players and eleven tentets.  They're described here and here.

Nev played a game where he cut off the tenet phase after ten tenets with two other players.

Over here Tobias and two non-gamer females played with only five tenets.

Don and wife started a game with 31 tenets, but I'm not clear on whether they trimmed this number by converting some to Components as a result of Forge input.

Chris
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Christopher Weeks
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Posts: 683


« Reply #17 on: September 01, 2004, 09:09:16 AM »

Over here there is a game with four players and eleven Tenets.  I think it's not fair to count players who come in after Tenet Phase unless there's more Tenet Phase goodness like new tenet phases each session or the like.
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hix
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Posts: 531

Steve Hickey


« Reply #18 on: September 01, 2004, 11:58:45 AM »

Hey Chris, according to my notes there were 16 tenets at the time we launched into scene play (and another 3 were added in the sessions after that). We had 5 players. 1 of them stopped contributing to the tenets at "12. In school you can learn to speak to animals,' because he felt we had enough to go on.

The game itself played out over 2 and a half months. As for that 10 month gap in the write-up: RL job commitments, some OOS/RSI (fine, now) ... and coming to grips with Actual Play reports.

We now return to your regularly scheduled discussion.
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Cheers,
Steve

Gametime: a New Zealand blog about RPGs
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