The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:47:26 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Mass combats in gamebooks
Pages:
1
[
2
]
« previous
next »
Author
Topic: Mass combats in gamebooks (Read 2423 times)
Solo
Member
Posts: 7
Mass combats in gamebooks
«
Reply #15 on:
July 14, 2004, 02:48:25 PM »
Quote from: orbsmatt
Then play it like Risk, allowing individual PCs to do their thing as well. What the PCs do can affect the modifiers, and the results from the rolls affect the PCs (like the ideas stated above).
Just thinking out loud here.
Thinking also is appreciated ;) And seriously, I'm not familiar with Risk (although I know it's one of games' canon) so what's going on with this "play it like Risk" thing? How do you alter the modifiers? And what's after?
Logged
Whenever something you do by yourself results in failure, you don't have to blame the others.
But you may...
Solo
Member
Posts: 7
Mass combats in gamebooks
«
Reply #16 on:
July 14, 2004, 03:04:18 PM »
Quote from: dewey
And what if you ASK your players ''At what scale do you wish to make impact in the battle?" Then they roll something about "battle" or "tactics", not plain "weapon skill" and then they can narrate HOW they did what they did.
Quote from: dewey
Or, the scale may be a choice from three possible ones: "battle", "partial", "personal". The first meaning the whole battle depends on them, the second meaning they don't decide the battle itself but a whole lot of people's lives, the last meaning they do some duels and generally try to survive.
At the "battle" scale the outcome depende on the players.
At "partial" and "personal" scale the GM rolls for the two armies (groups) and modifies the players' rolls based on whether they are on the final winning side or the losing one.
I'm not following you. Not entirely, at least. How a single, give it a warrior, could decide that he is going to to change the outcome of the battle being waged for e.g. 1000 people? Throw in an additional die roll to determine what effect his current action wuold take. It wouldn't change your conception much but could give a bit more realistic effect. In my opinion, of course.
Besides, "battle" roll, "tactics" roll?
Logged
Whenever something you do by yourself results in failure, you don't have to blame the others.
But you may...
Precious Villain
Member
Posts: 64
Mass combats in gamebooks
«
Reply #17 on:
July 14, 2004, 08:53:31 PM »
Check out the squad combat rules for Godlike. They give a really good effect in actual play (I've used them several times). PCs can strongly affect the outcome of action, but big groups can and will wear down the unwary. Of course, given Godlike's unique mechanics this solution won't be easy to copy. . .
http://arcdream.com/godlike/resources/rules.htm
Logged
My real name is Robert.
dewey
Member
Posts: 30
Mass combats in gamebooks
«
Reply #18 on:
July 15, 2004, 05:46:04 AM »
Quote from: Solo
How a single, give it a warrior, could decide that he is going to to change the outcome of the battle being waged for e.g. 1000 people?
By "Heroic opportunities". See L5R, by John Wick, not the d20.
A heroic opportunity is, for example, when a player or the party gets a clear line to the opposing leader, or ...
... a character suddenly finds himself the leader of unit, all the higher-ranking having been killed, or ...
... they're ordered to "Hold the line", or ...
These do have an impact on the battle, and the scale ot it is as great as you and the players want it to be.
Quote from: Solo
Besides, "battle" roll, "tactics" roll?
What's the problem with them?
Logged
Gyuri
Solo
Member
Posts: 7
Mass combats in gamebooks
«
Reply #19 on:
July 19, 2004, 02:23:57 PM »
Quote from: Precious Villain
Check out the squad combat rules for Godlike. They give a really good effect in actual play (I've used them several times). PCs can strongly affect the outcome of action, but big groups can and will wear down the unwary. Of course, given Godlike's unique mechanics this solution won't be easy to copy. . .
Yes, that's an interesting solution. Haven't tried it yet but... I will, promise.
dewey
, those rolls simply don't get through to me:(
Logged
Whenever something you do by yourself results in failure, you don't have to blame the others.
But you may...
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum