*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 04:00:49 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1] 2
Print
Author Topic: Playtesters Needed for Motocaust  (Read 2303 times)
philreed
Member

Posts: 203


WWW
« on: June 19, 2004, 06:22:00 AM »

I expect to have Motocaust ready for playtest in a week (probably Saturday or Sunday) and, at that time, will be looking for people to have fun driving fast cars and shooting it out with zombie bikers.

If you're interested, please get with me. Playtesters will receive a free copy of the PDF version and their name printed inside it and the limited edition print run.

If you're wondering just what this is, you can see the cover at:

http://www.philipjreed.com/PJR/archives/000696.html
Logged

------------------------
www.roninarts.com
Jason L Blair
Member

Posts: 636

Nothing is sacred.


WWW
« Reply #1 on: June 21, 2004, 12:04:41 PM »

Am I missing something? All I see is a snippet of prose.
Logged

Jason L Blair
Writer, Game Designer
Jonathan Walton
Member

Posts: 1309


WWW
« Reply #2 on: June 21, 2004, 12:39:14 PM »

For some reason, many of the pictures on Phil's site don't show up in certain browsers.  I've looked at his code and can't figure out why exactly, unless it's something in his stylesheet (which I haven't examined in any detail).  I have the same problem and I'm running IE 6.0.2800....etc.

You can see the cover directly at:
http://www.philipjreed.com/images/motocaustcover.jpg
Logged

Matt Machell
Member

Posts: 477


WWW
« Reply #3 on: June 21, 2004, 03:02:22 PM »

Hey Phil, is it an RPG or wargame? I assume RPG, but you never know...

Nice cover.

-Matt

PS the missing image may be due to using non-xhtml code in an xhtml page
Logged

Jürgen Mayer
Member

Posts: 240


WWW
« Reply #4 on: June 21, 2004, 03:06:59 PM »

From Phil's site:
Quote
It's a stand-alone RPG. New system.
Logged

URL]http://disastermachine.com[/URLhttp://disastermachine.com
philreed
Member

Posts: 203


WWW
« Reply #5 on: June 22, 2004, 12:50:36 PM »

Quote from: Jonathan Walton
For some reason, many of the pictures on Phil's site don't show up in certain browsers.  I've looked at his code and can't figure out why exactly, unless it's something in his stylesheet (which I haven't examined in any detail).  I have the same problem and I'm running IE 6.0.2800....etc.

You can see the cover directly at:
http://www.philipjreed.com/images/motocaustcover.jpg


I wish I could locate that problem. Some people have it and some don't. My Macs have no problems with images on my site but the Windows machine sometimes shows images and sometimes doesn't.

Any tech experts out there with the skills to fix this problem? I'm sure I could find some way to compensate you for the time.
Logged

------------------------
www.roninarts.com
philreed
Member

Posts: 203


WWW
« Reply #6 on: June 22, 2004, 12:53:30 PM »

Quote from: Matt
Hey Phil, is it an RPG or wargame? I assume RPG, but you never know...

Nice cover.

-Matt

PS the missing image may be due to using non-xhtml code in an xhtml page


Thanks. The interior is looking awesome (I'm glad we settled with doing half of the book in color).

What's xhtml? I really know very little about websites.
Logged

------------------------
www.roninarts.com
Keith Senkowski
Member

Posts: 725

On A Downward Spiral...


WWW
« Reply #7 on: June 22, 2004, 01:31:37 PM »

From w3.org:

XHTML is a family of current and future document types and modules that reproduce, subset, and extend HTML 4 [HTML4]. XHTML family document types are XML based, and ultimately are designed to work in conjunction with XML-based user agents. The details of this family and its evolution are discussed in more detail in [XHTMLMOD].

XHTML 1.0 (this specification) is the first document type in the XHTML family. It is a reformulation of the three HTML 4 document types as applications of XML 1.0 [XML]. It is intended to be used as a language for content that is both XML-conforming and, if some simple guidelines are followed, operates in HTML 4 conforming user agents. Developers who migrate their content to XHTML 1.0 will realize the following benefits:

XHTML documents are XML conforming. As such, they are readily viewed, edited, and validated with standard XML tools.

XHTML documents can be written to operate as well or better than they did before in existing HTML 4-conforming user agents as well as in new, XHTML 1.0 conforming user agents.

XHTML documents can utilize applications (e.g. scripts and applets) that rely upon either the HTML Document Object Model or the XML Document Object Model [DOM].

As the XHTML family evolves, documents conforming to XHTML 1.0 will be more likely to interoperate within and among various XHTML environments.

The XHTML family is the next step in the evolution of the Internet. By migrating to XHTML today, content developers can enter the XML world with all of its attendant benefits, while still remaining confident in their content's backward and future compatibility.

Keith
Logged

Conspiracy of Shadows: Revised Edition
Everything about the game, from the mechanics, to the artwork, to the layout just screams creepy, creepy, creepy at me. I love it.
~ Paul Tevis, Have Games, Will Travel
Matt Machell
Member

Posts: 477


WWW
« Reply #8 on: June 22, 2004, 01:42:22 PM »

Or to paraphrase: XHTML is picky, where HTML i not.

The img tag has some non-xhtml attributes (align, IIRC) that may be causing IE to play up. Or it may not. Whenever weird oddities turn up on a website, checking it's valid markup (using validator.w3.org) is always a good start to getting it working.

-Matt

EDIT: Damn, this is going off topic. PM me for web related pedantry. ;-)
Logged

Andrew Martin
Member

Posts: 785


« Reply #9 on: June 22, 2004, 08:16:42 PM »

Quote from: Matt
Or to paraphrase: XHTML is picky, where HTML i not.

The img tag has some non-xhtml attributes (align, IIRC) that may be causing IE to play up. Or it may not. Whenever weird oddities turn up on a website, checking it's valid markup (using validator.w3.org) is always a good start to getting it working.


The basic problem is that there's HTML tags mixed in the XHTML page. MS IE correctly declares that there's an error in the XHTML. The easy solution is to remove the XHTML specification at the top of the page. The hard solution is to edit the document to make all tags XHTML compatible.
Logged

Andrew Martin
Keith Senkowski
Member

Posts: 725

On A Downward Spiral...


WWW
« Reply #10 on: June 23, 2004, 06:54:26 AM »

Also, if you are using Dreamweaver MX 2004 it has an error check function that finds most if not all of the errors.

Keith
Logged

Conspiracy of Shadows: Revised Edition
Everything about the game, from the mechanics, to the artwork, to the layout just screams creepy, creepy, creepy at me. I love it.
~ Paul Tevis, Have Games, Will Travel
Tobias
Member

Posts: 446


« Reply #11 on: June 23, 2004, 07:26:03 AM »

To make it a bit more explicit:

---------------
In HTML the <img> tag has no end tag.

In XHTML the <img> tag must be properly closed.

The "align", "border", "hspace", and "vspace" attributes of the image element were deprecated in HTML 4.01.

The "align", "border", "hspace", and "vspace" attributes of the image element are not supported in XHTML 1.0 Strict DTD.
------------

In your case, it's the line

<IMG SRC="http://www.philipjreed.com/images/motocaustcover.jpg" ALIGN=RIGHT HSPACE=5>

That's giving you trouble. Replacing it with:



Will give you XHTML-valid code - and it shows up. Bit not prettily. Your best solution might be to work in a table, or whatever else you're comfortable with in your editor.

As to the playtesting: I'm hoping to introduce a group of players to role-playing this weekend as we head out to a belgian castle - but I cannot guarantee that they'll be up for it. I can try pitching it to them.

Playgroup demographic would be one experienced GM (me) and about 4 total n00bs.
Logged

Tobias op den Brouw

- DitV misses dead gods in Augurann
- My GroupDesign .pdf.
Matt Machell
Member

Posts: 477


WWW
« Reply #12 on: June 23, 2004, 01:05:32 PM »

Heh, and wouldn't you know it, after all that discussion the problem actually seems to be CSS z-index stacking related. Let's not get more distracted, though.

Anyway. Phil, to get this thread on track, can you tell us more about the system's approach? I can get some playtesters, but it'd depend on the style of game...

-Matt
Logged

Jonathan Walton
Member

Posts: 1309


WWW
« Reply #13 on: June 23, 2004, 01:54:23 PM »

Quote from: Matt
Heh, and wouldn't you know it, after all that discussion the problem actually seems to be CSS z-index stacking related.


Quote from: I
I've looked at his code and can't figure out why exactly, unless it's something in his stylesheet...


Ha!  I knew it!
Logged

philreed
Member

Posts: 203


WWW
« Reply #14 on: June 23, 2004, 02:07:12 PM »

Quote from: Matt
Anyway. Phil, to get this thread on track, can you tell us more about the system's approach? I can get some playtesters, but it'd depend on the style of game...


If I had to sum of the style of the game I'd say . . .

"In the tradition of early 80s RPGs, Motocaust[/i] presents the most basic of information needed to adventure in this zombie-infested wasteland."

While everything is covered (character creation, vehicle creation, playing the game, world overview, creatures, adventure ideas, sample vehicles) it's all presented with the intention that the GM run the game. As an example, equipment descriptions don't get any more involved than:

"IR Goggles: Requires 2 “D” batteries and has a life of 20 hours."

Dice of all shapes and sizes are needed and combat's structured to be roleplayed (no maps for auto combat).

A lot of the game involves style and flash and accomplishing missions assigned to you by your sponsor. It is possible to complete missions using only speed and driving skill -- you don't have to get into combat.

The game's coming together great and I'm fairly certain I'll be ready to send out the playtest copies over the weekend. Due to the way Christopher and I work, the playtest set will have all of the layout and art already in place. And it's looking great.

[/b]
Logged

------------------------
www.roninarts.com
Pages: [1] 2
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!