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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Inertia  (Read 1535 times)
beingfrank
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Posts: 121


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« Reply #15 on: June 25, 2004, 02:07:07 AM »

Quote from: Doctor Xero
Quote from: beingfrank
I also tend to create characters with a fair amount of inertia, but then I like exploring 'What would it take to get you to give up your old life?'  Many GMs find it extremely frustrating, because I'll actively avoid the plot they set up and make the Inertia the plot, just so I can explore that.

If you were my player, and you had told me that was what you wanted to explore, and I knew how to game master this in a way which did not detract from the enjoyment of the other players, I would love it!


Yeah, warning is necessary.  *grin*  It's not fun if it pisses people off.  But some people will take a warning and not really take it in.  So I must warn them lots and check that they really mean it when they say it's ok.
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