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Started by CPXB, June 23, 2004, 10:49:05 PM
Quote from: Christopher WeeksNice writeup. I note that you list three heroes and three players. Are you guys into a "this is my guy" situation? (Which there's nothing wrong with, but I don't see it enshrined in Gimickry.) Can you paint a clearer picture of how you're resolving these combats? Is it a single "all-or-nothing" Complication which you just narrate for effect or are you doing it in staged Complications somehow? It seems for a Wuxia type game, that might be worth looking toward. Is this to be a continuing game/setting, or are you establishing a new setting each game?Do you have a plan for what exactly you're going to do to alter the fast pace that you've set? And finally, it seems like your third Gimick would substantially alter the frequency and role of Complications. Did it? If not, how did it effect play?Chris
Quote from: CPXBAdrienne introduced a complication of Iron Arm Wu and three of his gang members (who had the sub trait Fire Lotus Fighter) bursting into the hut...
Quote from: Christopher WeeksFair answers to everything I asked above. You narration of the Complication leads me to another question though.Quote from: CPXBAdrienne introduced a complication of Iron Arm Wu and three of his gang members (who had the sub trait Fire Lotus Fighter) bursting into the hut...Is "Fire Lotus Fighter" a master component? I'm thinking not because of the way dice were claimed, but it also seems like it could/should be. Further down, it seems that you called it a template, so that further clouds the issue for me.Chris (If it's not apparent, I like Universalis.)
Quote from: CPXBAre you saying that there should have been nine dice because of those Fire Lotus Fighter mooks?
Quote from: Christopher WeeksBut if it looked like:gang of fighters (1) Fire Lotus Fighters (1) numbers (2)then I'd call it six dice.