News:

Forum changes: Editing of posts has been turned off until further notice.

Main Menu

Off Handed Weapons

Started by MarktheAnimator, June 27, 2004, 08:14:21 PM

Previous topic - Next topic

MarktheAnimator

Hello,
I'm trying to decide if I should include a penalty for using a weapon in your off hand (usually left).  

Currently I'm using a -25% penalty to hit with a weapon used in your off hand.

Also, I have a penalty to parry strikes from a left-handed opponent because of a person's unfamiliarity against them.  This also applies to lefties against lefties.  If you acquire a fighting style Left-handed Opponents, the penalty is negated.

I also have a fighting style called, Two-weapons which enable a person to use a weapon in each hand.  A person may attack with both at the same time, but I'm not sure if I should apply the penalty for using the off handed weapon because the person is trained in this fighting style.....

Any thoughts?
"Go not to the elves for cousel, for they will say both yes and no."
        - J.R.R.Tolkien

Fantasy Imperium
Historical Fantasy Role Playing in Medieval Europe.

http://www.shadowstargames.com

Mark O'Bannon :)

Argetlamh

Well, what "total effect" do you want?
Be specific in terms of gritty v. cinematic and detailed v. abstract. I think those two make a good set of axes for describing your goal. From what you've written, you seem to want a detailed system, though I can't tell if you want realism or wuxia stunts.

-Daniel Vince
Dan Vince

Sledgeman

Certainly, a penalty for using your off-hand without any kind of special training is a must.  I 100% support that idea...it just makes sense!

As far as including a penalty for parrying attacks from the off-hand, I suppose the best way to answer your question is with another question--is the added realism worth adding an extra mechanic, or will it make your list of things to remember too big?  In addition, what if someone is attacking with their off hand at a penalty--would this added "awkwardness" negate a penalty to parry an off-handed attack?  I suppose the answers to these questions depend entirely on your personal G/N/S stance.

In regards to two-weapon fighting, I would be in support of squashing the off-hand penalty if you have this merit.  Why?  Well, I look at it this way...when I play video games, I'm using my left hand to maneuver my character most of the time.  I've been playing video games long enough so that this doesn't feel uncomfortable or unnatural--in essence, I have no "Off-Hand Penalty" to make Super Mario sally forth.  =-) This doesn't necessarily make me ambidextrous--it just means that I have enough experience and training to use my left hand comfortably for this task.

Therefore, if someone is trained and skilled at Two-Weapon fighting, then presumably they've been practicing using that off-hand effectively in a combat situation.  So, unless it helps to better balance your gameplay, you may not necessarily need to penalize characters for using their off-hand if they have that particular training.

CHRIS M.-

P.S. In case I forget, thank you for all your input on "The Business"--that game is developing nicely.
-CHRIS

ADGBoss

I think I tend to agree with Sledgeman.

Traditionally when you are taught a "Style" whether it be two weapons, weapon and shield, one weapon, hand to hand, whateer, training in the use of both hands (assuming you have two ) is part of the process. It happens in martial arts, it happens in football (we learned to block from left and right side etc) and in many other physical pursuits (including video games :) )

In fact, to take it a step further, I would venture to say that an untrained person would suffer penalties to BOTH hands if he she picked up two weapons and tried to fight with them...oddly considering that so many of their rules defy reality, the D20 systems gets that right.

As for suffering penalties for fighting lefties, that is IMO strictly an earth - Human thing.  Certainly one could use it however they wish but just because Terrans (ie Humans from Earth) are predominantly right handed is not garuntee that that all Humans / humanoid species are predominantly right handed.


Sean
AzDPBoss
www.azuredragon.com

TonyLB

I'm with Argetlamh.  Until we know what you're trying to achieve, we're going to form our answers through the lens of what we would find important about the question of off-handed fighting.

So, from my fairly Narrativist/Princess-Bride viewpoint:  Off-handed fighting should not have a result that is identical to a less-skilled opponent fighting with their good hand.  It should permit a skilled character to dig themselves into a pit of combat trouble, but then to vault right back out of that pit the moment they decide to go back to using their primary hand.

Such a system will allow people to pursue fighting off-handed (for any of a variety of reasons from arrogance to holding something precious in their better hand) while encouraging them to evolve the combat at a later point by switching hands.

If anything, I hope that this response will encourage you to tell us what you're aiming for from the system... this probably isn't it, but I might get lucky.
Just published: Capes
New Project:  Misery Bubblegum

MarktheAnimator

Here is how I'll do it:

There are many fighting styles in my game (you can purchase them for 5 skill points).

"Two Weapon" style will allow a person to use both weapons in what is called a "Dual Attack" without any penalty to the off handed weapon.

Conversly, when a person tries to use a weapon in their off hand, they will suffer a penalty to hit of -25%.  This can be eliminated by purchasing the fighting style "Ambidextrous."

"Left Handed Opponent" fighting style will negate the penalty that is applied when trying to parry an attack from a leftie (-25%).

This is interesting....
So a person that is using two weapons decides to use an "Attack & Parry" maneuver.... this will allow them to make an attack and then reserve a parry in case they are attacked.  Assuming they miss, if their opponent attacks, they could parry the attack with their main weapon, or their off handed weapon with a penalty.

So what would happen if the person attacked, and broke his sword?  If he wanted to parry the incoming attack, he would have to use his off handed weapon to parry at a -25% penalty.

Do you think the penalty should apply while parrying with the off handed weapon if they are using the fighting style Two Weapons?  

The main advantage of the Two Weapon fighting style is so that you can use the maneuver called, Dual Attack.  
This is a simultaneous attack from two swords.... only one can be parried by the defender.

Now I'm thinking that if they had the fighting style Two Weapons, they would be able to parry with either weapon without a penalty.

So would they have to also buy Ambidexterity?....


hmmm.... interesting.


Incidentally, for those of you who are familiar with sword fighting..........do you know how they get those swords to spark when they hit?  
Swords are always sparking when they hit in the movies.

:)
"Go not to the elves for cousel, for they will say both yes and no."
        - J.R.R.Tolkien

Fantasy Imperium
Historical Fantasy Role Playing in Medieval Europe.

http://www.shadowstargames.com

Mark O'Bannon :)

Mark D. Eddy

Swords spark when chunks are knocked off at high impact. Because stage swords are (essentially) pot metal, it's very easy to knock chunks off. In real life each time your sword sparks it has gained a nasty nick that you're going to have to polish out eventually.
Mark Eddy
Chemist, Monotheist, History buff

"The valiant man may survive
if wyrd is not against him."

ErrathofKosh

QuoteSwords spark when chunks are knocked off at high impact.
Or when they're imbued with the Quickening...
Cheers,
Jonathan

Autocrat

My penny's worth.....

Regarding the swords and sparking.... in a lot of the old swash-bucklers with people like Flynn, the swords actually had electricity running through them, and the contact resulted in the sparks, (incedentally, it also resulted in several stars of the day receiving burnt hands!).

  You want to distinguish between off-hand and lead hand.... fair enough... you have several key ideas to help convey it.... yet here some ideas for you....
***you have to make a distinction as to whether people have a lead/off hand at character creation.  This includes different species/races/cultures, and will help clarify whther certain characters are exempt from it, (NOTE:- Multi limbed species may make this more taxing... 2 off hands, or naturally ambidextrous, or have one weak, one strong and two normal etc.?).  You should also make it clear which is the stong/weak/normal? hand.  Left -handers still have an off-hand, there right one... some people seem to forget that part of it!  Further, a left-hander against a left-hander  may not necessarilly be at a disadvantage... nor a right-hander... depends on training!
***if you have a modifier for using an off-hand, all well and good.  If you have a trait/skill/ability for multiple weapons, great.  If you have a skill/trait/ability for being ambidextrous, even better!  Yet why should being ambidextrsou and having multiple weapons equate?
If you are ambidextrous, then you never suffer the off-hand penalty, be it fighting, writing, catching, or any other such task.  If you have an off-hand and have multiple weapons, then the bonus is negated for fighting only, tasks such as catching etc. should still receive a penalty, just to be fair!  Further, if you have both multiple weapons and ambidexterity, then maybe a bonus modifier representing perfect cordination should be included?


As a side note/question.... multiple weapons/dual weapons etc....... why does it have to be two attacks at the same time?  In most cases, (TMK), dual weapons make consecutive attacks, one after the other... most often being a feint and then an attack, or a ligth move followed through with a heavier, more effective attack.  Same goes for using them defensively... you can defend and attack simultaneous or alternatively.
  The real advantage to multiple weapons is in the fact that you have a second object or mode of combat that can be employed, offering a higher chance of hitting/blocking your opponent, and also that you have no "open" side to be attacked from, (as is the case with fighting a Left-hander!).


Hope that lot helps!
Well, I'll try in here and see what I can find.....

MarktheAnimator

hmmm.... interesting.

Thanks for all the ideas guys! :)
"Go not to the elves for cousel, for they will say both yes and no."
        - J.R.R.Tolkien

Fantasy Imperium
Historical Fantasy Role Playing in Medieval Europe.

http://www.shadowstargames.com

Mark O'Bannon :)

LordSmerf

Tossing in my severely limited experience with swordplay...

Two simultaneous attacks only generates a "can only block one" situation if they are coming from opposite directions.  Due to human anatomy, it is difficult to strike with any kind of force when you are also striking from the other side (you are not able to use torso rotation to strengthen the strike).

Having two weapons is extremely useful in simultaneous block/strike situations.  You are able to move and keep your opponent's weapon out of line and still have a weapon to strike with.

If you are trained to use a one handed weapon, holding a light second weapon in the off hand is almost never a disadvantage.  Even if you don't know how to use it effectively it should not hinder you, and even someone without training can utilize a second weapon if the right oppurtunity is there.

I don't know your resolution mechanic, but -25% for off-hand use seems awfully low.  Most martial training is about muscle memory.  If you wield a weapon in your off-hand you may know the moves, but your body can not execute many (if any) of them properly.

I don't know if any of that is useful to you or not, i hope so.

Thomas
Current projects: Caper, Trust and Betrayal, The Suburban Crucible

Andrew Morris

Quote from: LordSmerfTwo simultaneous attacks only generates a "can only block one" situation if they are coming from opposite directions.  Due to human anatomy, it is difficult to strike with any kind of force when you are also striking from the other side (you are not able to use torso rotation to strengthen the strike).

Yes, absolutely. In addition, another disadvantage of the "dual attack" is that you lose a few inches of reach, which doesn't sound like much, but it really is. Not to mention that pulling this off almost requires using two weapons of the same or similar length.
Download: Unistat

MarktheAnimator

Thats what a dual attack in my game is.  An attack from opposite directions with two weapons.

Years ago someone in the SCA told me about it.

It's nice to hear why it works tho.

For offhanded use, you think -25% is too low, eh?

I'm a juggler and know what you mean about muscle memory.

To learn a new juggling trick, it is just like starting over, since your muscles haven't learned the new way you want to throw the balls.

hmmm....
"Go not to the elves for cousel, for they will say both yes and no."
        - J.R.R.Tolkien

Fantasy Imperium
Historical Fantasy Role Playing in Medieval Europe.

http://www.shadowstargames.com

Mark O'Bannon :)

LordSmerf

One more note on a weapon in each hand...

I've found two advantages (and they can be signifigant) for a weapon in each hand:

1. Blocking Strike, an offensive move where you move to strike with one weapon (i tend to use my off-hand personally) and prevent your enemy from doing anything about it with the other (essentially block his weapon out of line on your way in).

2. Much faster rate of attack.  You can strike with one weapon while getting the other in to position to strike.  Alternatively, as has been mentioned, feint or weak strike with one weapon and kill with the other when they move to block...

Thomas
Current projects: Caper, Trust and Betrayal, The Suburban Crucible

GregS

Interesting discussion.  

My two bits require a bit of background:  I have been a stunt man / stage combatant for about 10 years and have worked extensively with blades of all types.  I also taught a number of stick and blade techniques for self defense.  Of course, all that and a token might get me on the subway.  ;)

Sparking:  Most of the time, the spark is caused by a chemical coating.  Real life swords only spark if something has gone terribly wrong (as was said earlier, it means a chunk has come off).  The first stage troupe I was with did fights with pretty significant edge to edge contact, and we got sparks...but we also spent a lot of time filing the burrs from our blades.

Off handed use:  Off handed fighting is hard.  Very hard.  And depending on how difficult the task it can be exponentially more difficult than your primary.  Swinging a stick isn't such a big deal, but swinging it to find that opening in your opponent's defense can be.  Surprisingly, one of the toughest things when swinging a sword off handed is making the edge strike true and following through.  Pistols, or rifles, are even harder yet as you not only are dealing with your non-dextrous hand but you also generally have to combat a domiant eye issue.  Thus, I am unquestionably in favor of a significant penalty.

That being said, dual wielding is only a problem when you actually try to use both actively.  Any schmoe can hold a dagger, or even a second sword, in their off hand and occassionally block an errant shot or make an attack with it...however, doing it actively and consistantly is a whole 'nother story.  True dual handed fighting, like what you'd see in arnis, kali, or with a case of rapiers, is unquestionably a training required art and is not easy to master.  It is totally appropriate for there to be a penalty on both weapons without special training.

Left handed opponent:  If this is something you're really intent on, great, but honestly I wouldn't.  Firstly, this is almost exclusively a fencing issue (most other forms of combat, such as unarmed or "square stanced" styles like escrima aren't affected by them at all).  Secondly, the "advantage" of left hander's is actually more attributable to inexperience or laziness of their opponents than anything else.  A left handed shot isn't more difficult to parry or avoid, it's just something people aren't paying attention to.  Thus, I think penalizing the typical fighter for an assumed defect would be less effective than offering it to them as an opptional flaw.

My very long two bits.
Game Monkey Press
http://www.gmpress.com

"When trouble arises and things look bad, there is always one individual who perceives a solution and is willing to take command. Very often, that individual is crazy." -Dave Barry