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Indie Game Design
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[Danger Patrol] Conflict Resolution with Cards
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Topic: [Danger Patrol] Conflict Resolution with Cards (Read 3134 times)
W Alexander
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Posts: 8
nag
«
Reply #15 on:
July 29, 2004, 11:48:41 AM »
By the way, John .. I know nobody likes a nag .. but any chance we'll see a playtest package up on the Shooting Iron board in the near future? Sky Captain is only a month and a half from hitting the theatres and I know people will be eager to experience the genre themselves afterwards.
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John Harper
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Posts: 1054
flip you for real
[Danger Patrol] Conflict Resolution with Cards
«
Reply #16 on:
July 29, 2004, 12:02:09 PM »
Each Style and Role will have a list of sample Traits to get you started. The idea is for players to invent their own, but creating stuff in a vacuum can be tough.
The idea of enhancements is an interesting one. I think this can be handled in the current system by simply adding another Trait. So, you might have "Atomic Heat Ray" as a Trait and also "Overcharge". You could draw bonus cards from your heat ray and then even more from the overcharge to represent "armor-piercing" or whatever.
Stacking traits like this lets a player really specialize a character if they want to. The player of a Commando could take "Aim", "Expert Marksman", and "Trigger Happy" if they wanted, giving them a huge resource pool to draw from when using a gun.
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Agon
: An ancient Greek RPG. Prove the glory of your name!
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