*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 09:13:55 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: [Danger Patrol] Conflict Resolution with Cards  (Read 3134 times)
W Alexander
Member

Posts: 8


nag
« Reply #15 on: July 29, 2004, 11:48:41 AM »

By the way, John .. I know nobody likes a nag .. but any chance we'll see a playtest package up on the Shooting Iron board in the near future?  Sky Captain is only a month and a half from hitting the theatres and I know people will be eager to experience the genre themselves afterwards.
Logged
John Harper
Member

Posts: 1054

flip you for real


WWW
« Reply #16 on: July 29, 2004, 12:02:09 PM »

Each Style and Role will have a list of sample Traits to get you started. The idea is for players to invent their own, but creating stuff in a vacuum can be tough.

The idea of enhancements is an interesting one. I think this can be handled in the current system by simply adding another Trait. So, you might have "Atomic Heat Ray" as a Trait and also "Overcharge". You could draw bonus cards from your heat ray and then even more from the overcharge to represent "armor-piercing" or whatever.

Stacking traits like this lets a player really specialize a character if they want to. The player of a Commando could take "Aim", "Expert Marksman", and "Trigger Happy" if they wanted, giving them a huge resource pool to draw from when using a gun.
Logged

Agon: An ancient Greek RPG. Prove the glory of your name!
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!