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Author Topic: [Sorcerer] Desire/Need question  (Read 744 times)
Per Fischer
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Posts: 203


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« on: June 30, 2004, 01:25:21 PM »

I have tried to look through the Adept Press forum, but a search for Desire brings up 6 pages alone, and you cannot search for combined words only or refine your search result, so I have to ask here, sorry:

I am prepping a Sorcerer game, last details before actual play starts, and one of the players asked me where it said that the GM decides the demons' desires. I couldn't answer him. Am I wrong about it, though? Did I read it somewhere on the Forge?

And what about demons summoned during play, doesn't the GM set the need/desire here? Does it say so in the main rule book?

Per
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Per
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Do not go gentle into that good night.
Rage, rage against the dying of the light.
Ron Edwards
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« Reply #1 on: June 30, 2004, 02:36:55 PM »

Hiya,

Quote
one of the players asked me where it said that the GM decides the demons' desires. I couldn't answer him. Am I wrong about it, though? Did I read it somewhere on the Forge?


The player makes up his or her character's starting demon in full, including Needs and Desires.

However, the demon creation should be carried out in the context of whatever group-consensus (perhaps one-person-led) process is involved in customizing demons and sorcery in this game.

Quote
And what about demons summoned during play, doesn't the GM set the need/desire here? Does it say so in the main rule book?


Book check, anyone?

Best,
Ron
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hix
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Posts: 531

Steve Hickey


« Reply #2 on: June 30, 2004, 02:45:15 PM »

Chapter 3, page 47. There's a checklist on building a demon character that says, "Sometimes the player has a say ... , but the GM has the final word."
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Steve

Gametime: a New Zealand blog about RPGs
joshua neff
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« Reply #3 on: June 30, 2004, 03:57:51 PM »

Whenever I run Sorcerer, I'm pretty sure I let the player decide the Need and Desire of any demon a PC summons and binds. Which is not to say I won't make suggestions (or stop other players from making suggestions).
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--josh

"You can't ignore a rain of toads!"--Mike Holmes
DannyK
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« Reply #4 on: June 30, 2004, 06:56:49 PM »

It's kind of like the Imperator relationship in Nobilis or the Master relationship in MLwM: since the GM is going to spend the game trying to hose the player with it, the player had better have signed off on it first.  

At least, that's my two cents.
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sirogit
Member

Posts: 503


« Reply #5 on: June 30, 2004, 09:04:32 PM »

On demons summoned during play Chapter 5:

There are two methods of describing Demons, both require that the player describe the Demon's Need, and that the GM decides on the demon's Desire.

In one of the options of handling Contacting, one may change details according to how many dice of the demon are higher than the lowest dice of the Sorcerer, so it's imaginable that Need could be one of the details changed.
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Per Fischer
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« Reply #6 on: July 01, 2004, 01:55:25 AM »

OK, thanks guys, very helpful :)

Per
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Per
--------
Do not go gentle into that good night.
Rage, rage against the dying of the light.
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