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Feminist game design II (split)

Started by dewey, July 02, 2004, 11:52:24 AM

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dewey

everyone:
I've just joined the Forge and saw this topic.
I read the first page - don't remind me to do that - and I didn't find something I think important.

What's the cause or purpose to make a game about feminist issues?
Gyuri

Andrew Norris

Quote from: deweyWhat's the cause or purpose to make a game about feminist issues?

Hi, dewey, and welcome to the Forge.

I think the purpose for making a game about feminist issues is probably the same as the purpose for making a game about anything else -- to explore those issues, both in game design and in actual play.

I don't mean that as a tautology, but there's precedent for it. Sorcerer's basically about "Do your ends justify your means?" and people have used it successfully to create a lot of stories about just that.

As for the cause, I think that would have to be answered by the person creating it, but I'd wager it has something to do with curiousity about these issues and an interest to see them dealt with in a play environment.

dewey

Thanks.

I have a vague feeling that exploring such a practical issue in roleplaying is somewhat decadent. Feminism is not an issue to be explored by those involved, it's an issue of day-to-day reality. If someone wants to KNOW something (or many things) about it, then there are lots of poeple, websites, organizations, etc. to ask.

But, then, it's only my opinion.
Gyuri

ADGBoss

Quote from: deweyThanks.

I have a vague feeling that exploring such a practical issue in roleplaying is somewhat decadent. Feminism is not an issue to be explored by those involved, it's an issue of day-to-day reality. If someone wants to KNOW something (or many things) about it, then there are lots of poeple, websites, organizations, etc. to ask.

But, then, it's only my opinion.

Dewey,

I would totally disagree unless critical thinking has somehow become decadent.  Role Playing itself could be considered an indulgetn decadence by some I suppose. It does not have to be all about slaying dragons though.  Adressing real world issues can be quite liberating adn thought provoking and I would have no problem participating in an RPG session or even campaign that addressed serious issues.  Breaking out of old modes is what the Forge is for.

Juts my 2 lunars and as the others have said, welcome to the Forge.



Sean
AzDPBoss
www.azuredragon.com

dewey

Quote from: ADGBossBreaking out of old modes is what the Forge is for.

When a black person gets beaten up in a dark street and, in response, two passers-by decide to make a tabletop game or a roleplaying game about the discrimination of black people, it feels weird for me. And certainly does not seem a breaking out of old models.

Sorry for being rude.
Gyuri

greyorm

So, what, we can't confront racism in role-playing games?
Someone tell RA Salvatore and all the Forgotten Realms fanatics that role-playing discrimination against dark elves is wrong and cheapens racism...for that matter, someone go tell Hollywood that movies that deal with issues of racism are just decadent and purposeless, and they shouldn't even be creating entertainment around such issues!
Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio

dewey

Quote from: greyormSo, what, we can't confront racism in role-playing games?
I never said anything about cans or can'ts, so I don't understand your anger. I said it is weird for me to design a roleplaying game about it.

Quote from: greyorm... someone go tell Hollywood that movies that deal with issues of racism are just decadent and purposeless
There's a "slight" difference in Hollywood making a film about racism, and making a roleplaying game about racism (or feminism). A film is a powerful tool to convey an idea (ie. that racism is bad) to the masses, while, I think, RPGs aren't. And that's because most people play for fun. And this means that making an RPG about feminism or racism achieves nothing to help the problem of feminism or racism, though, of course, it is not bad, either.
So, as I see it, it's just an empty gesture.
Gyuri

Matt Wilson

QuoteWhen a black person gets beaten up in a dark street and, in response, two passers-by decide to make a tabletop game or a roleplaying game about the discrimination of black people, it feels weird for me. And certainly does not seem a breaking out of old models.

Hey Dewey:

What's your assumption, though? That a game about feminism or race awareness involves someone being victimized? Bleah.

Empowerment works just as well, if not better. Consider this game.

Granted, you can't guarantee that anyone who plays such a game won't be a complete tool. But that goes for any kind of media that promotes race awareness or feminism or anything similar. You can only lead them to the water, so the saying goes.

dewey

Quote from: Matt WilsonWhat's your assumption, though? That a game about feminism or race awareness involves someone being victimized?
I don't understand why people want to put words into my mouth I never said, or put ideas into my mind I never expressed.

I stated clearly:
Quote from: deweyAnd this means that making an RPG about feminism or racism achieves nothing to help the problem of feminism or racism, though, of course, it is not bad, either.
So, as I see it, it's just an empty gesture.
There were no hidden assumptions, accusations, anything. I said what I meant.

What's not clear in this quote?
How on Earth could you squeeze "a game about feminism or race awareness involves someone being victimized" into what I said?

I can't help, but quote myself again, emphasized:

Quote... though, of course, it is not bad, either.
Gyuri

dewey

Oh, I see.

Quote from: deweyWhen a black person gets beaten up in a dark street and, in response, two passers-by decide to make a tabletop game or a roleplaying game about the discrimination of black people, it feels weird for me. And certainly does not seem a breaking out of old models.

OK. This means that those people won't help the beaten person by making an rpg about discrimination. Making an rpg is not real help, just a self-delusion of help, however good the intention is.

Is that what you understood differently?
Gyuri

dewey

james_west:
Are you angry with me because I think that making an rpg about feminism won't help the cause of feminism?
Gyuri

Christopher Weeks

Quote from: deweyjames_west:
Are you angry with me because I think that making an rpg about feminism won't help the cause of feminism?

Out of curiosity, what would make you come up with this?  I suspect that James isn't reading the Forge right now.  The last post to this thread before it was ressurected was 4.5 months old.

Chris

greyorm

Dewey,

The whole "Are you angry?" and "I don't understand your reaction" bit is a dead end discussion. After all, you apologize for being rude, then turn around and well, whine about rudeness from others. As such, it isn't a subject even worth discussing because it can go nowhere.

Quote from: deweymaking a roleplaying game about racism (or feminism).
Honestly, it sounds to me alot like you're confusing "making a game about racism" with "making a game of racism." That is, you think that because it exists in the context of a "game" it is somehow belittling to this "serious" issue.

QuoteA film is a powerful tool to convey an idea (ie. that racism is bad) to the masses, while, I think, RPGs aren't...And that's because most people play for fun.
Most people go to the movies for fun (ie: movies are made for purposes of entertainment). Hence, movies aren't a good medium for conveying an idea to the masses...at least according to the same logic you're using with RPGs.

So, you can think what you want about games not being a good medium for such-and-such, but I think your question about "why is it done" has been answered.

(BTW, you do know that games are used as socialization devices by societies, right? They aren't "just for fun" or simply have one 'obvious' purpose or affect upon a player.)
Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio

dewey

Quotewhine about rudeness from others.
I wasn't whining. I don't know where you got this idea from.

QuoteThat is, you think that because it exists in the context of a "game" it is somehow belittling to this "serious" issue.

Once again:
Quote from: dewey... And this means that making an RPG about feminism or racism achieves nothing to help the problem of feminism or racism, though, of course, it is not bad, either.
So, as I see it, it's just an empty gesture.
That's what I think, for the third time. Is that such a difficult paragraph?
Gyuri

AnyaTheBlue

Hi, Dewey!

Quote from: deweyThere's a "slight" difference in Hollywood making a film about racism, and making a roleplaying game about racism (or feminism). A film is a powerful tool to convey an idea (ie. that racism is bad) to the masses, while, I think, RPGs aren't. And that's because most people play for fun. And this means that making an RPG about feminism or racism achieves nothing to help the problem of feminism or racism, though, of course, it is not bad, either.
So, as I see it, it's just an empty gesture.

I personally disagree that this is an empty gesture.  Here's why.

While a movie/tv show/broadway musical/book/comic book/rock song/whatever may be a more powerful tool for conveying an idea to the masses, that doesn't mean that less powerful tools should be completely ignored in favor of the more powerful one.  It doesn't follow that a less effective means of communication implies an empty gesture.

Not everybody can make a movie.  Not everyone can write a novel.  But some of those people who can't make movies can write RPGs.

And some people who hate 'chick' movies, or would never read a book about gender issues, might play an RPG which had them embedded.

To me, beating things like discrimination requires not just saying 'This is bad' to the masses, but saying 'This is bad' when three people are sitting around and one of them says something bigotted.  RPGs might not be good in the first instance, but they are good in the second, more personal, context.

You might argue that RPGs are such a niche that they can have no impact on society as a whole, and that people ought to be putting their efforts in other areas.  Well, okay, I can see that.  But it doesn't change the fact that the gaming culture, of which most of us here on the Forge are active members in, is a subculture of it's own.  And to an extent, you can see this kind of thing as an effort to "keep our neighborhood clean".

Gamers game.  A good way to communicate with gamers is therefore with games.  If gamers are racist and/or misogynistic and/or homophobic, well, a game about those things, while it may not impact Society At Large, may well impact gamers profoundly.

I don't see that as empty, personally.
Dana Johnson
Note that I'm heavily medicated and something of a flake.  Please take anything I say with a grain of salt.