The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:22:18 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
RoCKit: a role-playing construction kit in search of comment
Pages: [
1
]
« previous
next »
Author
Topic: RoCKit: a role-playing construction kit in search of comment (Read 720 times)
Bob Bell
Member
Posts: 12
RoCKit: a role-playing construction kit in search of comment
«
on:
July 07, 2004, 09:55:03 AM »
Hello. I recently started work on a project to resurrect some very old rpg ideas of mine from the early 1980's and was interested in some feedback. I am new to on-line rpg sites such as the forge and so this will probably be old-hat to you guys, but it is all new to me.
I have gotten a spiffy internet connection and set up a web-site, typed in rules and converted them to pdf form. I envision a web-distributed pdf rpg construction kit--an indie rpg of sorts for general use, and only envision publishing if there seems to be interest or some other reason such as the long-term development of an integrated setting, which seems to be a requirement for publishing . . . although when I originally started this I had bigger delusions of grandeur, I have definitely tempered them. Wow, it has been a load of work just to do what I have!
The rules are generic and do not contain: a setting, artwork, or fancy page design, although I do hope to remedy the latter two items before year's end. The first few gamers I showed the rules to all complained about this, so I may be completely missing the boat. The rules had what I felt were some awesome ideas for the time period in which I originally formulated them, but I know that so many gamers were thinking the same things and so many rpgs have been published that they are pretty much guaranteed to be old news.
There is also an rpg dice rolling page that I wrote in javascript on one of the pages, and I'd like feedback on that as well.
Please check out my web-site and tell me what you think. It can be reached from two addresses:
http://www.bobsgames.net
or
http://www.rockitlabs.com
I have forums set up, so you can leave comments on the site.
Thanks!
Bob Bell
Logged
ErrathofKosh
Member
Posts: 190
Lest Darkness Fall.
RoCKit: a role-playing construction kit in search of comment
«
Reply #1 on:
July 07, 2004, 10:28:06 AM »
I only had time to read part of these rules, but they seem very well organized. Ron or someone else will be better able to tell you if they are old news or not ( and how coherent they are...), but i would like to point you to
Simulationism: the Right to Dream
and
System Does Matter
, as well as the rest of the articles here at the Forge. I, for one, will be looking into your system further...
Welcome to the Forge
Jonathan
Logged
Cheers,
Jonathan
ErrathofKosh
Member
Posts: 190
Lest Darkness Fall.
RoCKit: a role-playing construction kit in search of comment
«
Reply #2 on:
July 07, 2004, 10:31:37 AM »
Oh yeah, that's a kickass way to do magic!
Logged
Cheers,
Jonathan
greedo1379
Member
Posts: 123
RoCKit: a role-playing construction kit in search of comment
«
Reply #3 on:
July 08, 2004, 03:32:44 AM »
Looks really cool!
Logged
Bob Bell
Member
Posts: 12
RoCKit: a role-playing construction kit in search of comment
«
Reply #4 on:
July 08, 2004, 09:04:05 PM »
Thanks for the comments ErrathofKosh and greedo1379. Wow, some of the articles on here are deep into it. Simulationism: the Right to Dream will take two reads at least. Lots of great ideas and thoughts though.
My site got about 50 hits since I posted, but only 2 comments. Do you recommend that I post specific parts I want comment on here, such as the basics of the magic mechanic? Also, is there a good way to get playtesters that will actually play the rules and give feedback--I have had a hellacious time just getting some of the members of the local university's Gamers Guild to playtest once, (which seemed to go well). A group of people I don't know that would comitt to a series of playtests or sessions is the thing I think I would value the most.
Quote
Oh yeah, that's a kickass way to do magic!
Any specifics would be nice, so that I might enhance on the good stuff... Do you just generally like the concept of free-forming magic along with the power progression? Anything new or unusual jump out at you?
Questions:
Have you been reading the Core, or the longer chapters files?
Of what you have read, do you see any intrinsic problems with parts?
Are the stats too extensive? When I walked a few people through character creation that are D&D players they didn't balk much at 3 stats but choked at a table of stats based on the big 3 physical, mental, spiritual + senses and 6 deep. Understandably, perhaps most of the stats won't come into play for each character...
Do you view any of the options so far as not meshing well with the basic Action mechanic?
I rewrote the Large Scale Battle rules to make more sense and made some edits today, since I had some free time :-), so the combat chapter has changed just a little. If you downloaded the pdf to read on combat you might want to get the updated two files Combat and LSB.
Finally... Is there a way I can ask "Ron or someone else" to take a look-see? I realize my post isn't old, but some later posts have lots of replies already. Probably because I didn't ask specific questions.
Thanks again!
bob
Logged
ErrathofKosh
Member
Posts: 190
Lest Darkness Fall.
RoCKit: a role-playing construction kit in search of comment
«
Reply #5 on:
July 09, 2004, 10:46:12 AM »
Quote from: Bob Bell
Quote
Oh yeah, that's a kickass way to do magic!
Any specifics would be nice, so that I might enhance on the good stuff... Do you just generally like the concept of free-forming magic along with the power progression? Anything new or unusual jump out at you?
The specific part of the magic system I like is the 4 material properties, along with the the idea of magic number determined by element. Those here at the Forge would call that a Sim design. (That's short for Simulationism.) I really enjoy the structure of your game (I'm ready the Core rules right now), but I feel like you've included some ideas about GM power and other such things that are "traditional". While that's not necessarily bad, you should consider the reason behind including these ideas.
BTW, have you read/heard of Rolemaster by ICE. It uses a similar D100 resolution mechanic. That's not to say that yours is "old news", as there seem to be a world of differences between what you've got and RM. I think that looking at some of the stuff they've done could be enlightening.
As far as the number of posts you receive, don't despair, it just takes a little time sometimes for a post to get noticed.
And one last thing... Here's some more reading:
Fantasy Heartbreakers
More Fantasy Heartbreakers
Hope this helps...
Jonathan
Logged
Cheers,
Jonathan
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum