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Indie Game Design
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Blood Royal 24-hour RPG
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Topic: Blood Royal 24-hour RPG (Read 980 times)
Lathan
Member
Posts: 30
Blood Royal 24-hour RPG
«
on:
July 19, 2004, 02:50:34 AM »
It's 5:30 AM, and I've just finished this game. I'm a few hours under the 24, but it's finished (and so am I, almost... very tired...).
Blood Royal is a competitive game of intrigue in a dark but still slightly whimsical fairy-tale, where the players as unscrupulous children of a dying King try to claw their ways into the throne.
The pdf includes rules and a detailed quickstart setting (maps, NPCs, quests). It weighs in at 24 pages, including title and one full-page drawing (the first 24-hour 24-page game?) and about 340 kilobytes.
Download it here
.
I really like the idea behind this game, and plan to polish it a bit more at some point. Some things could use a little work -- a better guideline for assigning tasks, perhaps, and more detail on exactly what kinds of skulduggery characters can get into.
Any thoughts?
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Loki
Member
Posts: 117
Blood Royal 24-hour RPG
«
Reply #1 on:
July 19, 2004, 09:28:59 AM »
Lathan, I tried to download it and got a "page is not available" type error message from GeoCities. Could you have exceeded your bandwidth or something similar? I'm intrigued by your description.
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Chris Geisel
Jediblack
Member
Posts: 39
Blood Royal 24-hour RPG
«
Reply #2 on:
July 19, 2004, 09:46:03 AM »
Hi all, I uploaded all 24h RPGs in a folder on my site. Try
here
.
See ya
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These flowers of darkness will help my mind not to forget my past.
Paul Czege
Acts of Evil Playtesters
Member
Posts: 2341
Blood Royal 24-hour RPG
«
Reply #3 on:
July 19, 2004, 10:19:48 AM »
Chris,
Could you have exceeded your bandwidth or something similar?
GeoCities doesn't allow direct hyperlinking from external sites for download of files. But if you chop back on the URL, to
http://www.geocities.com/lathan_invari
you can get a directory listing. Then click to download the BloodRoyal.pdf file.
Paul
Logged
My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
ErrathofKosh
Member
Posts: 190
Lest Darkness Fall.
Blood Royal 24-hour RPG
«
Reply #4 on:
July 19, 2004, 10:33:31 AM »
Wow! Just gave it a quick read through. I like it! There are few spots where I will have to go back and read as they remained unclear to me. I'll let you know after I've read it a couple more times. It seems like something that would fun to play.
Good luck,
Jonathan
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Cheers,
Jonathan
Lathan
Member
Posts: 30
Blood Royal 24-hour RPG
«
Reply #5 on:
July 19, 2004, 12:46:20 PM »
A couple of errata that were detected by Greg Wilson:
1) Characters with a zero score don't get any dice to roll for it. Should be a minimum of one die.
2) Rolling below the stat means that a 0 or 1 score can't succeed, ever. A roll of 1 should count as a success, no matter what.
I've put these changes in, but I'm waiting a while to see if there's anything else before I publish again.
Gordon
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Andy Kitkowski
Member
Posts: 827
I LIKE GAMES
Blood Royal 24-hour RPG
«
Reply #6 on:
July 19, 2004, 08:47:50 PM »
Very cool!
Would you mind submitting it at the 24 Hour RPG site so that others can check it out and respond?
It's under
www.24hourrpg.com
, then click "Submit!" at the bottom.
Thanks!
-Andy
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The Story Games Community
- It's like RPGNet for small press games and new play styles.
Lathan
Member
Posts: 30
Blood Royal 24-hour RPG
«
Reply #7 on:
July 20, 2004, 12:13:42 AM »
Quote from: Andy Kitkowski
Very cool!
Would you mind submitting it at the 24 Hour RPG site so that others can check it out and respond?
It's under
www.24hourrpg.com
, then click "Submit!" at the bottom.
Thanks!
-Andy
Of course! I would have done this sooner, but my connection was misbehaving. It's uploaded now, I think.
I'm playtesting it with a couple of friends through IRC (had a third who dropped out; for now, I'm taking her character over, though hoping for a replacement). So far, so good -- in a total of three hours, they read the rules, tried to figure them out, made characters, and got through the first night. Once the whole thing is finished, I'll put a synopsis up in Actual Play.
We also found another mistake that slipped past me -- when someone else is rolling for you (when the statistic being checked is negative), the text said that a successful die rolled under the value of the stat. So a score of -6 would allow success for any die that rolled 5 or less, while a score of -1 would allow a success only on a roll of 1. This should be reversed -- a successful die, on a roll for a negative stat, should roll
over
the value, ignoring the minus sign.
Gordon
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