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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 62 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Running Eldritch Ass Kicking Tonight  (Read 4226 times)
Nathan
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Posts: 313


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« on: January 14, 2002, 02:30:53 PM »

Yep,

The game of wizards battling wizards is going to get its first official playtest tonight. In general, I am just going to run a nice villainous game of buttkicking, test out the combat system, and see what everyone thinks. Of course, character creation will get its own look too. I'm excited and figure I will do some sort of "demon" story with it.

For folks who have not checked out the game, you can download it at:
http://www.mysticages.com/eak/eldritch_ass_kicking.pdf

The character sheet is:
http://www.mysticages.com/eak/character_sheet_eak.pdf

Enjoy!

Thanks,
Nathan
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-------------------------------------------
http://www.mysticages.com/
Serving imagination since '99
Eldritch Ass Kicking:
http://www.eldritchasskicking.com/
-------------------------------------------
Nathan
Member

Posts: 313


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« Reply #1 on: January 15, 2002, 08:51:54 AM »

Well, I am excited.

The playtest went very well. For one, it showed me the rules really stand on their own and don't require much else beyond basic skill/attribute rolls and determing outcomes. Character Creation is easy, and the players came up with excellent ideas for characters almost immediately. One of them played Tim the Enchanter (Monty Python... *sigh*), another played a wizard with an unintelligible name, and finally a guy who showed up late played Harold the Not Too Shabby. The game definitely had a humorous tone to it, but it served it VERY well.

During the playtest adventure (which I will hopefully post soon), I got to check out combat and basic stuff. In reality, combat is what the game is for, so I am going to figure out some guidelines for other stuff. During the game, one of the main wizards was killed (the unintelligible guy), so I had him roll up another quick character and he jumped right back in. He didn't get pissed off.

The changes that we discussed were

-- changing the neutral target level to 15 when doing something where no one is resisting
A slight change from 12 to 15. A good move, too, I think. Since the average number for a skill or attribute is 5, it seems often that people roll right around a total of 10 points on the dice. 15 seems the norm, so I shall see how it progresses.

-- 10 point starting max on skills
another important change -- wizards can only start out with a max of 10 in a skill. Good stuff - preserves some balance and keeps thing fairly even footed at the beginning

-- Focus is unuseable
Currently, focus has no real purpose. I tried to use it, but since creating things in the game was still a bit strange, it never really did anything. Therefore, I am going to change it, I believe, to a sort of mental hitpoints type thing.

-- Creating permanent objects
In the same tone, in the game, a wizard merely has state to what he creates and beat a 15. The result is the outcome of the roll (i.e. if you roll a 21, the outcome of the object is a 6). This needs to be clarified and eased up in the game.

-- Non-magical creatures
A bunch of Weird Misshapen Beasties attacked the group in the game, so I had to come up with an all encompassing stat for them. I called it Attack, since they don't attack with magick. I may follow the Outcome rules above and simply give all creatures a one stat rule, but I need to think about this first.

-- Describing powers went amazingly well.
I had some real creative efforts to describe the magical attacks, and it was a blast by all.

-- Experience went well.
I need to add a bit to the experience section, but once a wizard has fallen, a point to distribute to attributes or skills is immediately given IN GAME to the wizards. It's cool.

So overall, I was very pleased and had good comments. We will run it again before too long. A new version of the rules should be out later today with all the updates. The website is coming along as well.

And a question to who cares: Is Eldritch Ass Kicking too offensive for a title? Should I change it to Eldritch Butt Kicking? Or something else? I don't want to offend with the title.

Thanks all,
Nathan
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-------------------------------------------
http://www.mysticages.com/
Serving imagination since '99
Eldritch Ass Kicking:
http://www.eldritchasskicking.com/
-------------------------------------------
Paul Czege
Acts of Evil Playtesters
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Posts: 2341


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« Reply #2 on: January 15, 2002, 10:07:30 AM »

Hey Nathan,

And a question to who cares: Is Eldritch Ass Kicking too offensive for a title? Should I change it to Eldritch Butt Kicking? Or something else? I don't want to offend with the title.

Stick with Eldritch Ass Kicking. You're indie for god sakes...you gotta be edgy. Of course, you might consider Eldritch Whup-ass if you're seriously wanting a title change. How about a witchcraft supplement entitled Mama's Eldritch Bitch-slap?

Paul
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My Life with Master knows codependence.
And if you're doing anything with your Acts of Evil ashcan license, of course I'm curious and would love to hear about your plans
Ron Edwards
Global Moderator
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Posts: 16490


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« Reply #3 on: January 15, 2002, 10:20:06 AM »

Offend anyone? For Pete's sake, Nathan, offend away. Sure, someone "might" be offended. They'd deserve to be.

Furthermore, Eldritch Ass-Kicking has a mellifluous quality due to the starting-vowels in the first two words. Don't lose it.

Best,
Ron
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