*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 06:46:35 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: The meaning of Big R "Rules"  (Read 1509 times)
Vaxalon
Member

Posts: 1619


« Reply #15 on: July 29, 2004, 08:52:55 PM »

Okay, given that you've accepted those two statements, then consider this...

Being beaten to a pulp, as a player, is going to have a strong effect on what the subject's character does.  Either he's not going to be able to play at all, or if he is, his character is going to be unusually quiet.

So at least in this case, both rules have at least a potential impact on the in-game events.
Logged

"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #16 on: July 30, 2004, 08:39:50 AM »

The way the wind blows in the real world may also may have an effect on what happens in the game. If it's not intended to have an effect, its not part of system. In the case of the person who messes with characters of players who mess with their GF, there's obvious intent there.

System is what players do to influence the game events. Not how they might do so inadvertently. Yes, this means that system is not the only thing that causes in-game events to occur as they do. But it's what the players are attempting to employ. Note how mistakes aren't intended, but are a very common problem in RPGs.

"Wait, you mean that he's carrying stakes as in sharp wooden thingies, and not steaks as in meat? Whoa, I've got to adjust my mental picture of what my character is seeing now."

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Vaxalon
Member

Posts: 1619


« Reply #17 on: July 30, 2004, 11:07:48 AM »

Oh, I'll admit that intent is very important to that determination... but as any lawyer can tell you, intent can be VERY difficult to divine.  My point is that there's a grey area.
Logged

"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #18 on: July 30, 2004, 11:33:34 AM »

Sure, but definitionally it's not a problem.

Does that mean that sometimes that we'll have problems determining what's System, and what's an Act of God? Sure. But I don't think that there's any way around that.

(Be careful, BTW, MJ has a fancy law degree...) :-)

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!