*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
July 22, 2014, 03:05:51 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 93 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: A possible armor rules variant  (Read 3236 times)
Luke
Moderator
Member
*
Posts: 1359

Conventions Forum Moderator, First Thoughts Pest


WWW
« Reply #15 on: August 02, 2004, 10:21:56 PM »

I know, I know. I was just trying to point out that there's more options than simply pointy-stick smacking.

Quote
I can't say that I myself am particularly distraught at the lack of option number three.


Methinks those who have played the game rarely are.

For me, it's a game play issue. I don't care if doesn't precisely model every face of how armor worked. When that axe is heading for my PC's head, I want his helmet to save him. Period. It quite easy enough to get rope-a-doped and broken in BW.

But those are just my tastes, and who am I to say how you play, right?

enjoy,
-L
Logged

Kaare Berg
Member

Posts: 158


« Reply #16 on: August 02, 2004, 11:34:21 PM »

I've been trying to keep my 2C from butting in, alas here they come.

As an advocat for the "classic" armour rules I've just got to say that they work in play. Seamlessly and trouble-free. For me that's the big deal here. If the numbers are yours, fine that's your boat, and I am not saying it is any less than mine.

At first my players had a similar reaction to that of Newsalor. One even used a variant of the palsied man and the knight as an objection. No objections lasted through the first game though.

Quote from: Let me illustrate
Sir Knight has a chainmail hauberk, covering his chest and arms, and a bit of his legs. (I'm good natured and give him 5 armour dice at DN 4).
Good odds for surviving a blow or two.

Then he fights a another knight with a sword (VA of one ), and is hit.

He rolls armour 1,3,4,5,6. Easy, he is saved by his chain.

But unlike AC a hit in BW is much more. Rolling a one on an armour die causes you to loose one die from your armour.
 
Suddenly Sir Knight finds himself with 4 dice at DN 5 (4 pluss VA 1). He survived blow one, but his odds are decreasing.


So even though you do not do damage. you still hit and weaken your opponent.

Though the math may not look good. The potential drama in combat does.
Just wait til you see the tension in your players faces as they reach for their armour dice.

As for
Quote from: Luke
But those are just my tastes, and who am I to say how you play, right?


You getting soft Luke?
Logged

-K
Thor Olavsrud
Member

Posts: 349


WWW
« Reply #17 on: August 03, 2004, 06:38:09 AM »

Personally, I'm in favor of Luke's alternate armor rules, where VA adds to OB. It's clean and fast.

Does it suck when you roll a superb strike and your opponent just shrugs it off with armor? Sure. But let me tell you from experience, there's an incredibly visceral feeling when you're facing off against a heavily armored opponent and just bashing him...tearing his armor apart. He comes into the fight confident and aggressive because he has his armor to protect him, and the look on his face when he realizes that he desperately needs to go defensive before he reaches total armor failure is priceless. Carving him up afterward is just icing.

Really, I think the AC comparison is completely wrong. There are a number of combat tactics that will leave his armor out of the equation. You can charge him and lock him into submission, and his armor won't do squat. In fact, the armor may put him at a disadvantage to his Natural Defenses roll. Once you've got a lock, slip a dagger through his visor at your leisure.
Logged

Luke
Moderator
Member
*
Posts: 1359

Conventions Forum Moderator, First Thoughts Pest


WWW
« Reply #18 on: August 03, 2004, 08:26:08 AM »

I know, I know. I was just trying to point out that there's more options than simply pointy-stick smacking.

Quote
I can't say that I myself am particularly distraught at the lack of option number three.


Methinks those who have played the game rarely are.

For me, it's a game play issue. I don't care if doesn't precisely model every face of how armor worked. When that axe is heading for my PC's head, I want his helmet to save him. Period. It quite easy enough to get rope-a-doped and broken in BW.

But those are just my tastes, and who am I to say how you play, right?

enjoy,
-L
Logged

Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!