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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Identity Crisis  (Read 1766 times)
Paganini
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« Reply #15 on: January 17, 2002, 08:20:20 AM »

OK, I did a search through the GNS essay and found the definition of Drama. I have a new question. If Drama is resolution using non-quantified and non-random elements, how does the window have Drama mechancis? As far as I can tell, the Window is all about Fortune... the entire system consists solely of giving ratings in the form of dice to different things.
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Ron Edwards
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« Reply #16 on: January 17, 2002, 08:43:50 AM »

Hey Paganini,

The Window presents Fortune as a "last resort" or minimally-applied element of play. It also demands a vast amount of assertion (either before or after rolling) in order to interpret the die roll, up to and including further events of play. The Three Precepts are clearly stated as the priority, with Drama methods being their primary expression, and the dice results being subordinate to those Drama methods in all cases.

I think of The Window's system as being Drama by default with a Fortune mechanic included as an add-on or occasional sub-set of play.

(Contrast: Hero Wars, in which the primarily-Fortune system is the engine of story creation.)

Best,
Ron
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