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Started by lumpley, August 04, 2004, 02:21:08 PM
Quote from: lumpleyPlaying a CRPG or a game book, everything that contributes to the game is the second kind of thing. Real.
Quote from: lumpleySo maybe if I put it this way: in a CRPG, how the real things happen can contribute to how the wholly imaginary things happen, but never vice versa. In a tabletop RPG, the real things and the imaginary things can contribute to one another.
Quote from: Christopher WeeksSo Vincent, you're seven or whatever and playing StarRaiders on your 800. And you can travel through this sector over here where it's more dangerous but it gets you closer to the end, or you can travel to this other, kinder, gentler, slower sector. And you're imagining the dying princess and it motivates you to take on the much harder course of action because in your (shared?) imaginary space, that gets you to the space hospital faster.Didn't a wholly imaginary thing contribute to real things?