The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 12:01:35 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Universalis
(Moderators:
Valamir
,
Mike Holmes
)
Our first Tenet Phase and a request
Pages:
1
[
2
]
« previous
next »
Author
Topic: Our first Tenet Phase and a request (Read 3702 times)
Nev the Deranged
Member
Posts: 741
Dave. Yeah, that Dave.
Our first Tenet Phase and a request
«
Reply #15 on:
August 25, 2004, 07:50:50 PM »
OMfG, that's fantastic, man.
Ralph, Mike, it should say something pretty great about Uni that I have not once read a set of Actual Play tenets that didn't make me want to PLAY THAT GAME right then and there.
Some are better than others, tho, and this one is just sweet. Isn't it amazing to just sit with another person and *create* together? When you hit a groove and just start jamming, man, that synergy is a thing of beauty.
Okay, enough sycophantic rhapsodizing. Just make sure you post in Actual Play when you get around to actually playing!
Logged
hix
Member
Posts: 531
Steve Hickey
Our first Tenet Phase and a request
«
Reply #16 on:
August 29, 2004, 02:36:50 AM »
Quote from: Don D.
I am also having problems with how to get this stuff organized in an easily accessable manner. ... How do you Universalis veterans organize your sheets to keep it all straight?
Don, in our
Russian Fairytale
game I started finding components getting pretty messy (in terms of what was scribbled on them) by the third session.
Next time, I'm keen to try handing a
between-session print out
of the components and their traits - much like you did for the Floren Race - to each of the players. Then just have cards with the components' names written on them. These can be placed in front of the people who have control of them AND it clarifies what new traits have been added that session.
1) it appeals to the neat freak in me; and
2) everybody can refer to their own copies of the printouts and easily see what traits to draw on for a Complication.
Logged
Cheers,
Steve
Gametime:
a New Zealand blog about RPGs
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum