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Three settings that show the breadth of Sorcerer's options?
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Topic: Three settings that show the breadth of Sorcerer's options? (Read 1276 times)
sirogit
Member
Posts: 503
Three settings that show the breadth of Sorcerer's options?
«
on:
August 13, 2004, 03:00:56 PM »
If you could choose three settings of Sorcerer to show the breadth of the possibilities behind customizing the concepts, what would they be?
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Ben Morgan
Member
Posts: 307
Three settings that show the breadth of Sorcerer's options?
«
Reply #1 on:
August 14, 2004, 12:24:56 AM »
Demon Cops, Charnel Gods, and Inside.
Three totally unique settings, including definitions of Humanity, Sorcery, and Demons. In addition, three totally different moods.
-- Ben
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-----[Ben Morgan]-----[
ad1066@gmail.com
]-----
"I cast a spell! I wanna cast... Magic... Missile!" -- Galstaff, Sorcerer of Light
Ron Edwards
Global Moderator
Member
Posts: 16490
Three settings that show the breadth of Sorcerer's options?
«
Reply #2 on:
August 14, 2004, 09:36:25 AM »
Hello,
Sirogit, wouldn't
any
three distinctive settings be sufficient for this purpose?
Best,
Ron
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sirogit
Member
Posts: 503
Three settings that show the breadth of Sorcerer's options?
«
Reply #3 on:
August 14, 2004, 11:00:34 PM »
To be clear about my purpose, I have an upcoming Sorcerer game as school is starting, and my plan is to encourage the players to make up a setting. I figured I'd show them three examples in order to get the idea of what customization can do.
Some of the sets of settings I was thinking of hit me as problematic, like too many trippy fantasy examples or not enough difference between mood. Ben's set works pretty well for my purposes.
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Doyce
Member
Posts: 442
Three settings that show the breadth of Sorcerer's options?
«
Reply #4 on:
August 15, 2004, 09:46:11 PM »
For my money, there's one set up that has really impressed me for being very distinctive and different in tone, and that would be the "Grade School Sorcerers" game which was first discussed in the thread here:
http://indie-rpgs.com/viewtopic.php?t=11341
I've used those notes to run a few sessions so far, and I'm very much looking forward to the chance to do some more with it in the future... it's sort of Sorcerer meets Snow Day from the Iron Game Chef competition.
* Page describing the action here:
http://random.average-bear.com/GrimmTherapy/HomePage
* One-sheet here:
http://random.average-bear.com/GrimmTherapy/OneSheet
* Character sheet here:
http://random.average-bear.com/img/Grimm_Sorcerer_Sheet.pdf
Of importance (to me, at least) is the dual definition of humanity (which I've found to be very compelling and interesting in play) and the great set of descriptors for the three main scores (which really does a lot to set the tone of the game and inspire players during character generation). The links on the page to summaries of character generation illustrate that more (especially the one for the second play group).
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Doyce Testerman ~
http://random.average-bear.com
Someone gets into trouble, then get get out of it again; people love that story -- they never get tired of it.
DannyK
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Three settings that show the breadth of Sorcerer's options?
«
Reply #5 on:
August 16, 2004, 03:09:15 PM »
Paka's "Sorcerous Month" thread on RPG.net was very inspiring.
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Judd
Member
Posts: 1641
Please call me Judd.
Three settings that show the breadth of Sorcerer's options?
«
Reply #6 on:
August 16, 2004, 08:12:03 PM »
Quote from: DannyK
Paka's "Sorcerous Month" thread on RPG.net was very inspiring.
http://www.indie-rpgs.com/viewtopic.php?t=11555
Thanks. That was a rockin' month of gaming.
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