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Indie Game Design
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[Conspiracy of Shadows] The Lost South
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Topic: [Conspiracy of Shadows] The Lost South (Read 604 times)
Keith Senkowski
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Posts: 725
On A Downward Spiral...
[Conspiracy of Shadows] The Lost South
«
on:
August 27, 2004, 11:35:29 AM »
Hi,
I've just started working on the follow up book to
Conspiracy of Shadows
,
The Lost South
and I was looking for some feedback from folks that have bought the game (there are a few of you out there). Basically,
The Lost South
is different approach to the whole Conspiracy thing.
The Lost South
itself is analog to the Middle East of the Middle Ages (much like Polian is to Eastern Europe). The difference is that instead of playing a few members of a Cell in the know, now you are members of a tribe. See the premise is the Conspiracy has won and controls the cities. Also it is much more out in the open with magic and such, like Arabian Nights. In essense it is my attempt to try and capture the feel of Lawrence of Arabia (honor of the noble savage vs a powerful and expanding banal civilization).
Not only will the book cover the societies of the South but it will offer an alternative to regular Cell creation (your tribe now), a tool-kit for creating a Conspiracy that is out and the open (the winners) and a modified magic system (based on pre-Islam arabian culture). However I also want to use this as an opportunity to revise the rule-set as it stands.
My question to those of you that have bought it (and if you haven't yet why not?) what kind of flaws do you see that I need to address?
Also, are there things that folks would like to see added or removed entirerly?
Thanks
Keith
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Conspiracy of Shadows: Revised Edition
Everything about the game, from the mechanics, to the artwork, to the layout just screams creepy, creepy, creepy at me. I love it.
~ Paul Tevis, Have Games, Will Travel
Ron Edwards
Global Moderator
Member
Posts: 16490
[Conspiracy of Shadows] The Lost South
«
Reply #1 on:
September 05, 2004, 10:57:31 AM »
Hi Keith,
It seems premature to me. I haven't had to play the game in depth, which will take time, and then there'd be dialogue about it among me, you, and folks who'd played it with their own groups ...
I'd like to help, but it really doesn't seem possible.
Best,
Ron
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