Forum changes: Editing of posts has been turned off until further notice.
Started by Jared A. Sorensen, January 20, 2002, 08:32:29 PM
Quote from: LoganSince you're asking about it, have you done the Big Experiment yet? Have you written a game with The Rules first?
Quote from: Jared A. SorensenSo it got me to thinking. Why is it this way?
Quote from: Jared A. SorensenAny validity to this or am I just insane (still)?
Quote from: Jared A. SorensenI spoke with Mearls about this a week or so ago and we talked about how games should help you play them (or something like that, maybe more coherent). That is, a step-by-step how to do it section, first really simple and general, then later, more specific and with all the bells and whistles.
Quote from: Adam[Do I lose Indy Cred for not referring to some ultra-unknown online game that does things the same way? ;) ]
Quote from: Key20JasonYep. Please hand in your ID badge and complementary cupholder on your way out. ;)
Quote from: Key20JasonOne problem I see is that rules tend to refer to character stats.
Quote from: AdamQuote from: Key20JasonYep. Please hand in your ID badge and complementary cupholder on your way out. ;)Is there a Key20 preferred way of me discarding Little Fears? :P
Quote from: AdamQuote from: Key20JasonOne problem I see is that rules tend to refer to character stats.I don't know if I'm following you here; is this a problem with chargen before rules or rules before chargen?
Quote from: Key20JasonBut, seriously, this topic has given me a lot to think about. I'm currently prepping ideas for a new game (whodathunkit?) and I really like the idea of going over the rules prior to character creation.One problem I see is that rules tend to refer to character stats. And I think putting them up front gets you familiar with the singular self and then you can get into how they move/work/play/etc in the world.