Forum changes: Editing of posts has been turned off until further notice.
Started by dunlaing, September 08, 2004, 01:16:49 PM
Quote from: dunlaingStruggle Particularly given the name of the game, I think you need an example of a responsibility-based struggle. Either Responsibility to Others v. Responsibility to Self or maybe Responsibility v. Freedom? Something to represent Spider-Man 2.
QuoteAspects It's unclear how many Aspects a character should have at character creation. I realize that the reason may be because you can have as many as you want or something like that, but if so, it should be spelled out more explicitly.Page 8 Non-Villainous Aspects I'd like to see some guidelines here. It says the GM will set up some non-villainous Aspects, but it'd be nice if it said something like "For a team of X heroes, Y additional Aspects is good" or "For a story that will take a X hours, Y additional Aspects is good" or whatever it should be based on.
QuoteBeginning Play I think you need a setup description here. This is where the number of decks should be given and mention should be made of arranging the Story Arc.
QuoteUnder the description for if the card flipped is higher than your card, it says to distribute importance per the chart. Is this right? Do you get the importance even if your character fails?
QuoteWild Cards Any time a joker is played the deck is reshuffled. Mention is made that jokers from the GM's deck may not be played to the Story Arc since otherwise, the GM's deck would never get reshuffled again. However, since cards in active pages of conflict do not get reshuffled, won't jokers always not get reshuffled? I assume that playing a joker will usually mean placing it in one of your panels in an active conflict. If you then reshuffle, the joker will not be reshuffled. Thus, each deck will only be reshuffled once. Perhaps the rule should be changed to "Once any conflict containing a joker has been yielded, reshuffle the deck of that joker?"
Quote from: Michael S. MillerQuoteBeginning Play I think you need a setup description here. This is where the number of decks should be given and mention should be made of arranging the Story Arc.You're not the first to mention this, it definitely bears improvement.
Quote from: Alan"After the Story Arc." I suspect your intent is that character creation happens before _each_ story arc - so if a player wants to run the same hero through several arcs, the hero is essentially rewritten between arcs. However, I as reader would like to read confirmation: Can a hero could be used for another arc? What happens to accumulated importance? How do I adapt to a different struggle? How do I drop Aspects, or change my Primary Aspect?
QuoteEDIT: Oh, yeah. It would be nice to see the card handling rules made explicit: Where do discards go? Are they shuffled back into a deck when a Joker shows, etc. What happens to cards you hold after a conflict? (you hold em, I think.) Any hand limits between conflicts?
QuoteGood luck! I hope to playtest it a bit in a couple months.