The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:11:24 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
The learning appeal and capacity of RP
Pages: [
1
]
« previous
next »
Author
Topic: The learning appeal and capacity of RP (Read 657 times)
Callan S.
Member
Posts: 3588
The learning appeal and capacity of RP
«
on:
September 09, 2004, 03:29:08 PM »
I was watching an Australian science program the other day and they had an interesting piece on synaptic connectivity.
Here's the link to the transcript:
http://www.abc.net.au/catalyst/stories/s1185573.htm
And here's the bit I want to highlight (emphasis mine)
Quote
Narration
If the experiment was done on these girls they'd be divided into three groups.
The first would be shown an instrument but not taught to play - they're the control group.
The second group would be taught simple 5 finger exercises and told to practise them daily.
The third group would be taught the five finger exercises but simply told to imagine practising.
In the original study, after 5 days their brains were scanned to see if there'd been any change.
The control group showed no change in their brain connections.
Baroness Professor Susan Greenfield
However the group that were shown the five finger piano exercises// over five days their brains show a different pattern. The area of the brain that relates to the fingers gets bigger.
Narration
So by practising they could physically change their brain connections, making them bigger and better.
Baroness Professor Susan Greenfield
But more remarkable than that the group that just had to imagine they were doing it also show a similar change in their brain scans.
Narration
So in theory this means we all have the power to improve brain connections
just by thinking about it.
Just by thinking about it? Imagining it? That's what we do in roleplay!
Indeed, this might explain the hard push some people have for realism Vs any other quality like playability. The want to learn more than play and they want to learn the real deal (as much as they can through this activity).
But the main thing is, this is what we do in roleplay. Thoughts?
Logged
Philosopher Gamer
<meaning></meaning>
Walt Freitag
Member
Posts: 1039
The learning appeal and capacity of RP
«
Reply #1 on:
September 09, 2004, 09:55:17 PM »
My thoughts basically boil down to "yep."
"Why is role playing fun" or "what is it about role playing that's fun" are unanswerably vague questions, right? Only a fool would attempt to offer a single answer that applied to all players or even to a plurality of players.
But if someone put a gun to my head and forced me to suggest a single universal and straightforward answer, I'd say: "The fun is in experiencing successful adaptation to arbitrary* adversity." The adversity can be real ("if I don't come up with a way to win this combat I'll lose my character") or simulated ("if my character doesn't figure out a way to rescue the princess she'll die"). The adaptation can be anything from solving the problem to understanding how to incorporate the consequences of the adversity into one's moral world view. Thus, the fun can be found in different play styles and different Creative Agendas while still coming down to successful adaptation to arbitrary adversity.
And if forced to offer an opinion on why activities that lead to such experiences are fun, I'd venture that it's the same reason sex is fun: because engaging in those activities is beneficial to individual and group survival in a world that deals out arbitrary adversity on a regular basis.
- Walt
*Probably "arbitrary" isn't quite the right word. What I mean is not precisely "unexpected" and not quite "uncontrolled" and not exactly "unavoidable" or "unplanned." I mean adversity that's external, not under one's control, though it could arise from one's own actions. Adversity that cannot be reliably prevented or avoided but can be adapted to, survived, and possibly overcome.
Logged
Wandering in the diasporosphere
Callan S.
Member
Posts: 3588
The learning appeal and capacity of RP
«
Reply #2 on:
September 10, 2004, 01:58:13 AM »
Special note: I don't mean this is THE reason people RP. To be clear, I'm suggesting it's a good, strong attraction for the act of roleplay. One of many.
Logged
Philosopher Gamer
<meaning></meaning>
Tobias
Member
Posts: 446
The learning appeal and capacity of RP
«
Reply #3 on:
September 10, 2004, 02:21:53 AM »
I recall more studies with a similar result.
Group effects are also possible - if I watch someone trying to learn/practise something, it's been shown that the same learning parts of my brain activate as that person's.
Not so strange that sharing imagination (group role-playing) would cause the same parts of the brain to activate all over the group - but cool anyway. (IMHO)
Logged
Tobias op den Brouw
-
DitV misses dead gods in Augurann
- My GroupDesign
.pdf
.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum