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Started by Ron Edwards, September 10, 2004, 12:08:57 PM
QuoteOn page 53 of the BW, second paragraph down, "Once a skill is 5 or higher, Routine tests no longer count for advancement." I know that says a "skill", but the intent there is for all abilities to fall under this rule. So your players aren't giving their character's their due. The little stuff, they just watch it coldly. But the big stuff... it still penetrates the skin.
QuoteI don't know about cumaltive Grief tests, and I'm reluctant to give it the nod because of the precedent it might set. But I d encourage you to turn up the heat by involving the situations surrounding higher obstacle Grief tests.
QuoteTo answer your question more directly, on page 188 of the BW I talk about granting tests as rewards for "surviving" situations overall. There is no reason this philosophy can't be applied to Grief tests. Setting an obstacle for the session and rewarding players with it at the end of play: "Oh god that scene was brutal! Everyone note an Ob 5 Grief test -- it was just so twisted!"
QuoteLastly, page 54 of the BW describes Helping and Advancement. The helper doesn't roll, but he gets a test just as if he had rolled. Number of dice rolled vs the obstacle indicates the for advancement test taken.
QuoteAh! Which is good, because that's how we decided to do it ... that's also nice because stuff like Song of Songs 3 can rack up a bunch of Routine tests and eventually hit 4, etc. Stuff at low levels is awesome for helping, both in terms of effectiveness and in terms of enjoying watching them advance.
Quote from: abzuWhen you use the helping rules, I strongly recommend that the helping players physically hand their dice to the acting player. This simple ritual helps keep players involved and it allows all to see who helped and who didn't! I'm always amazed how this small act really galvanizes the table. Helping goes from, "yeah, yeah, I help her", to "I'm helping! Here's my help!"
Quote from: jrsThen the results were pooled. We have a long history of player assistance and sharing dice. For us as a group it's more satisfying for everyone to participate by rolling the dice rather than swapping them around.
Quote from: abzuJulie, I assume you're one of the players? What's your take on the game so far? Which character are you controlling? What're your BITs? What are you hanging up on, if anything? Whaddya like in play?