Forum changes: Editing of posts has been turned off until further notice.
Started by Clinton R. Nixon, May 21, 2001, 04:11:00 PM
QuoteOn 2001-05-23 15:31, Mike Holmes wrote:This having been said, I am making my assessment based on the free PDF that I downloaded. But looking at the traps section in the back, It seemed to me at first glance that the point assignments were arbitrary. This might not be so; the reading I gave it was cursory.
QuoteOn 2001-05-24 10:00, Mike Holmes wrote:Well, Ian, this is the problem. As a design specifically and intentionally focused on gamism, I think that you'd have to approach it with a gamist attitude. Sure you can play in a narrativist fashion for a while, but I suspect that if that is why you are playing that you'll soon become disenchanted with the gamist nature. The gamists will have fun looking for those best strategies and will be engaged as long as there are new strategies that continue to evolve. This is pure "System Does Matter" stuff; fairly straightforward, really. Mike Holmes