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Indie Game Design
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[In Two Worlds] revised premise
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Topic: [In Two Worlds] revised premise (Read 1086 times)
TonyLB
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Posts: 3702
[In Two Worlds] revised premise
«
Reply #15 on:
September 17, 2004, 06:01:09 AM »
Okay...
why
don't they have any choice?
Not the setting description ("it's a magic whooziwhatsis") but why did you choose to do it that way? I'm not seeing why it serves your premise (as you've stated it) better than having the switching be voluntary and having both worlds have important things to offer the character.
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gamerowl
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Posts: 9
[In Two Worlds] revised premise
«
Reply #16 on:
September 17, 2004, 07:18:35 AM »
Why don't they have a choice? Good question. Primarily, because it seems more intense. You don't know when you're going to leave this world for another. Also, the characters are reacting more than strategizing about switching. You are probably right in that it doesn't serve the premise, but it seems more fun to me. Maybe that will change after playtesting.
chris
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