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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Emotional Involvement  (Read 2347 times)
Ron Edwards
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Posts: 16490


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« Reply #15 on: September 16, 2004, 09:05:36 AM »

Hello,

We're close enough to one another for listenable jazz, I think, on this one.

Now, I must go defend Gareth's point against some argument of yours in some other thread, I'm sure.

Best,
Ron
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eef
Member

Posts: 40


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« Reply #16 on: September 16, 2004, 02:36:30 PM »

Quote

Quote
Quote:

This issue has caused you fits on your Sim-related posts, Marco. To try insist that Sim is inherently emotionless is simply contrary to my experience.



Fits, eh? That's needlessly condescending.


You're right Marco.  It was condescending.  My apologies.
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<This Sig Intentionally Left Blank>
contracycle
Member

Posts: 2807


« Reply #17 on: September 20, 2004, 12:50:13 AM »

Quote from: Marco

But if the person feels the emotion and then rescues the scientist anyway in a functional fashion then the question's been answered: the player has acted and Gareth's assessment of whether the emotion impacts the game-space is, IMO, moot.


What you are eliding, yet again, is that the character might not care a fig about some politically correct sob-story in which we are all expected to hate the nazis as a part of our cultural conditioning and therfore experience moral qualms; and they may well engage with the game purely as a challenge, and punch the air with joy when they succesfully complete the mission.

In which case, there has been an emotional engagement, that does not in any sense imply that it is Nar, or proto Nar, or anything like it.  The player may in fact have some opinion on the Nazis but not enough to derail or inform play - they did not act on it, no premise was addressed, therefore, Not Nar.
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Marco
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« Reply #18 on: September 20, 2004, 03:22:16 AM »

Quote from: contracycle
Quote from: Marco

But if the person feels the emotion and then rescues the scientist anyway in a functional fashion then the question's been answered: the player has acted and Gareth's assessment of whether the emotion impacts the game-space is, IMO, moot.


What you are eliding, yet again, is that the character might not care a fig about some politically correct sob-story in which we are all expected to hate the nazis as a part of our cultural conditioning and therfore experience moral qualms; and they may well engage with the game purely as a challenge, and punch the air with joy when they succesfully complete the mission.


In my opinion its different. My experience too. I know how you feel about it, though.

-Marco
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