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(November 03, 2007, 04:35:43 AM)
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[kpfs] I was Rude to my Customers (graphic)
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Topic: [kpfs] I was Rude to my Customers (graphic) (Read 3763 times)
Callan S.
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Posts: 3588
[kpfs] I was Rude to my Customers (graphic)
«
Reply #15 on:
September 23, 2004, 04:57:49 PM »
Dammit, I wanted to mention there seems to be no mechanical support for GM and players hitting the pity mark at the same time! And dammit, I was going to suggest additions to the mechanics!
Ah screw it, I will anyway for my own mental puzzle amusement. It looks like you get points for doing evil crap. I think you could have some sort of pity meter, and these points also add pity points to this meter. It's clearly marked at various numbers with highly descriptive text about how pathetic someone would have to be to reach this mark.
Also I'd have a slight plus/minus to each batch of points added from a horrid act, determined by the GM. That way he can speed it up or slow it down somewhat, depending on how close to the line he feels he is.
Basically the chart has some point where it says 'Just stop for a moment and think about what you've done, dammit'. At this point play is stopped for some reflection.
Then I'd recommend starting play again because it'll be weak and crappy. Everyone will see the chart ends here, they've thought about their characters actions and a malaise will set in which they will associate with their characters. Everyone will just sort of want to wrap it up now and get away from their disgusting character.
Anyway, that's what I think. But since the author isn't interested, I doubt anyone is. Which means the biggest result I can get from this is if anyone heaviliy disagrees with it enough to respond. Great, why did I type this? ;)
Edit: Ohh, and I just remembered Vincent mentioned that he wasn't doing 'come on, do something evil signs'. This means a game signal was lacking...normally if he were giving these signs in game, but then stopped the players would think 'if were not supposed to do that, what are we supposed to do' and might hit the pity line. Without out any signal to do something (and its subsequent removal), there is no trigger for a change of behaviour.
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Philosopher Gamer
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